The VG Resource
ePSXe Emulator + 3D Ripper DX = FLAT - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html)
+------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html)
+------ Thread: ePSXe Emulator + 3D Ripper DX = FLAT (/thread-18581.html)



ePSXe Emulator + 3D Ripper DX = FLAT - jb3777 - 10-04-2011

I am trying to get 3D models from Street Figher EX using the ePSXe emulator and 3D Ripper DX. I capture the frame and import the .obj file into Blender. The sad part is that the capture comes out entirely flat. I also tried the arcade version using the Zinc emulator. Same results, FLAT Cry. I am at a complete loss. Hopefully one of the experts here can help me. If so, I will share the 3D models with the community.


RE: ePSXe Emulator + 3D Ripper DX = FLAT - Friedslick6 - 10-04-2011

The resulting capture will always be flat, because ePSXe and all PSX consoles emulate the Z-buffer (which is depth).
You could take two captures from the exact front and side of the model, and try combining the two together to make one model. Unfortunately this is near-impossible to pull off acurately.
Refer to my other post here for alternative PSX model capturing methods.


RE: ePSXe Emulator + 3D Ripper DX = FLAT - iminzc - 05-07-2012

its your graphic card you need nvidia.. or voodoo. 3dfx

those are the only on i've seen work..

make sure you use.. petes direct 3d plugin

rip from the psx cd not iso