Samus Custom Sprite Sheet. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Samus Custom Sprite Sheet. (/thread-18287.html) |
Samus Custom Sprite Sheet. - Five Stars - 08-22-2011 The title says all. Rate it please RE: Samus Custom Sprite Sheet. - Alex IDV - 08-22-2011 It needs way more contrast - as it right now, I can barely see any shading. Also, what's up with the "five stars"? RE: Samus Custom Sprite Sheet. - BobbyLala - 08-22-2011 @Alex IDV, Five stars is his/her alias rather than a rating of the sprites As Alex IDV said, more contrast between the shades would be helpful In the first pose on the sheet (top left) Samus is leaning back too far, bring forward her torso so that she's balanced Could you animate the run cycle for everyone's convenience please? it's more difficult to critique them as static frames I'm not exactly sure what the bottom-left sprites are, is she jumping or jump-kicking?? whatever she's doing, the legs look wrong as the far leg(our right) looks very short and awkwardly bent. I can't tell whether it's coming towards or away from the viewer because of the foot with the shoot and jump(?), more frames to the animation would be good. Anticipation frames ie. bending the legs in order to jump, getting into the shot pose etc Action frames, there are slight pose changes when jumping, recoil when shooting etc After-action, Landing after the jump: simply recovering or perhaps going into a roll. & Whatever happens after shooting etc i'm sure you can find some references to help you Before you even think about all that though... The overall composition of Samus isn't too bad, but... She doesn't really have hips I can't see much because of the low contrast but, from the icon you've posted there isn't a consistent light source. RE: Samus Custom Sprite Sheet. - Koopaul - 08-22-2011 She doesn't look connected well. I assume you designed her in peices and put them together? Try designing her as a whole a solid body. RE: Samus Custom Sprite Sheet. - Five Stars - 08-22-2011 (08-22-2011, 06:42 PM)Koopaul Wrote: She doesn't look connected well. I assume you designed her in peices and put them together? No. I never created parts. RE: Samus Custom Sprite Sheet. - Cobalt Blue - 08-22-2011 you should really consider reading some tutorials and some info about anatomy. right now, his whole shape looks extremely wonky and unnatural, making her look barely human. kudos on the attemp on something completely custom, but this is far, far from being finished or decent yet. also, have you tried animating that running sequence? it seems it doesnt work at all as such, and i'm pretty sure you haven't even tested it yet RE: Samus Custom Sprite Sheet. - Vipershark - 08-22-2011 might I suggest getting rid of the gigantic credit tags? aside from the actual "five stars" text itself, this smaller image has the exact same stuff |