Legend of Mana - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Legend of Mana (/thread-17559.html) |
RE: Legend of Mana - Davy Jones - 08-10-2011 http://img821.imageshack.us/img821/5976/junglex.png Promised DarkForce a tutorial on how to rip the tilesets, but since I've explained everything per PM to him, I thought I could share this knowledge in general. Quote:It's basically like that: Quote:yep, the tilesets are using two different modes, one part is on 9 and the other one on 0. That's often the case when the tileset has animations. Quote:Resaving is one option, but I made quicksaves during the whole game and put them into specified folders (for example: "LoM 1 - Intro, my house, Domina, Jungle, Du'Cate").One addition for 8-Bit: There are also palettes on the 0/473 row. Furthermore, I was surprised that I couldn't find all palettes for the 8-Bit tiles on these two rows, so I had to recolour the wrong-palette tiles with screenshot references. I've also assembled the objects with the wrong palette and used their black space to lay it over the same object in the screenshot. All in all, I hope this helps you. RE: Legend of Mana - tombmonkey - 08-25-2011 Legend of Mana may be one of the most beautiful games ever made, makes me miss the old squaresoft. Please consider ripping all the areas of the game so they are kept for future generations RE: Legend of Mana - Davy Jones - 08-25-2011 For the future, I plan to rip Madora Beach, the Desert and the White Forest. In comparison to non-animated areas, these are tough ones and will cost much time. If you have a favorite area and need help with ripping it, be my guest. |