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Mr. flosty - Printable Version

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Mr. flosty - Phantom Killah - 08-05-2008

[Image: p2m8n.png]
[Image: xprbzm.gif]

mr. frosty

reposting because I can't double post in my old thread.


RE: Mr. flosty - Kitsu - 08-05-2008

Looks neat!
The shade blending looks kinda weird, but it's still pretty good.


RE: Mr. flosty - Cshad - 08-05-2008

Why is thier no shading on his overalls?


RE: Mr. flosty - liam543 - 08-06-2008

What games he from?


RE: Mr. flosty - Ngamer01 - 08-06-2008

Mr. Frosty is from the Kirby series. His first appearance was in Kirby's Adventure (NES).


RE: Mr. flosty - Phantom Killah - 08-13-2008

[Image: rs4n7p.gif]

[Image: 2197tw2.gif]






[Image: 28tizx5.png]



______________________________________________________

[Image: iy3hg1.gif]
more frames, smoother.


RE: Mr. flosty - Goemar - 08-13-2008

Pretty good. When he has his arms down though the dark patch above his left button keeps catching my eye - might want to change that. Also when te leg on the right is fully up his outline seems to double on his crotch or something.

Still very cool. Now if only they'd make a Kirby game on the Wii or something with nice big sprites.


RE: Mr. flosty - Phantom Killah - 08-13-2008

[Image: 245zu2r.png]

small update.

also, I didn't see any dark patch above his button but I tried to fix it anyway. I think I fixed it.


RE: Mr. flosty - Gors - 08-13-2008

his left arm in the transition frame (the one abouve the stomping ones) looks too high. Low it a couple pixels.

EDIT: also, it looks skinny compared to his right arm.


RE: Mr. flosty - LilGrim1991 - 08-13-2008

Looks good, but in needs more "tween" frames. Unsure


RE: Mr. flosty - Chdonga - 08-14-2008

So far Mr. Flosty looks awesome

I don't want to sound like I'm requesting an animation for him but he also needs the bouncnig and ice throwing animations


RE: Mr. flosty - TPoe - 08-14-2008

when he lifts his arms, it needs like 2 more frames so it's as sooth as the feet.


RE: Mr. flosty - Phantom Killah - 08-14-2008

[Image: 2aaa728.png]

lowered and thickened his left (our right) arm, added a transition frame.

I'll eventually do throwing ice, etc. and his hopping animation is the same as his stomping.