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How does one sprite a waterfall? - Printable Version

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How does one sprite a waterfall? - Ninspriterx - 01-18-2011

[Image: waterfallh.png]

Milestone 1:
[Image: waterfallb.png]

I have NO idea how to approach spriting a waterfall.
I've done the references and tried again again and nothing comes out right. Here we start out with the simple water template, but we're pretty much starting off from scratch.

Help please?


RE: How does one sprite a waterfall? - Wes - 01-18-2011

Did you look at photographs of waterfalls or example of other people's sprites? Many games have them as background objects. One that comes to my mind is Pokemon HeartGold/SoulSilver

http://www.spriters-resource.com/ds/pokeheartgoldsoulsilver/sheet/28243

towards the bottom right of this sheet you can see some examples of what they did. The water sort of makes sheets and falls over top of each other, although they're not even all the way across.


RE: How does one sprite a waterfall? - Gors - 01-18-2011

see SMB2 for ideas.


RE: How does one sprite a waterfall? - Cobalt Blue - 01-18-2011

Metal Slug to the Rescue
http://spriters-resource.com/arcade/ms/sheet/36639


RE: How does one sprite a waterfall? - Ninspriterx - 01-18-2011

I tried going with as simple as possible that's not TOO simple (thanks anyway Gors.)
I took some ideas from both other refs, thanks guys:
[Image: waterfallb.png]

I'm getting there. Of course still needs refinement, but what else?
and the next step after that is animation.


RE: How does one sprite a waterfall? - arün - 01-18-2011

[Image: various30_080312b-l.jpg]

i'm kidding

This is kinda cool, but I'd use a lower color count

[Image: geezer_by_phishy.png]




RE: How does one sprite a waterfall? - Wes - 01-18-2011

I think it gets too dark near the bottom. Like on the grass where the top waterfall hits the land and then flows into the other one. The dark blue at the bottom of the top waterfall seems too dark compared to the light blue at the top of the bottom waterfall

(wow that sentence has too many tops and bottoms and waterfalls, sorry)


RE: How does one sprite a waterfall? - tsr moderation staff - 01-18-2011

http://www.effectgames.com/demos/canvascycle/


RE: How does one sprite a waterfall? - Gors - 01-19-2011

I think by combining a rather simple design and using some programming to get some effects (palette cycling, distortion), you might get an eye-catching result. That is, if you're making a game with those tiles.

Now, all I can suggest aside from SMB2 is to make a zig-zag-y pattern and cycle through colors, kinda like that flash animation does.


RE: How does one sprite a waterfall? - Cobalt Blue - 01-19-2011

[Image: XgU6I.gif]
i'd say as a tip, put emphasis on the cloud's animation. make it as fluent as posible and you'll have one wonderful waterfall that will be simple yet completely shows itself natural.


RE: How does one sprite a waterfall? - arün - 01-19-2011

That looks like a waterfall having a seizure. Seems a bit too jittery, mainly because the shading is a bit erratic.


RE: How does one sprite a waterfall? - Cobalt Blue - 01-20-2011

mainly because it was a 3 second effort to make something that didn't work as i expected because the waterfall needs something way more elaborated than that


RE: How does one sprite a waterfall? - arün - 01-20-2011

I still think a Mario Bros 2-esque waterfall (with some adjustments) would work nicely with the style.


RE: How does one sprite a waterfall? - Gors - 01-20-2011

Talking about SMB2, see the japanese counterpart's animation (it's way smoother, albeit a bit grating to the eyes). If you can achieve this smoothness without being so sharp, you can have a great animation paired with simplicity.

http://www.youtube.com/watch?v=RE18NgEERtU#t=1m21s


RE: How does one sprite a waterfall? - Elk - 01-20-2011

Things I made some years ago...

[Image: crystiacastlewaterfall.gif]

wip
[Image: eratownwell.gif]