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Platform character - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Platform character (/thread-16340.html) Pages:
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Platform character - TPoe - 01-10-2011 I'm going to try and make all the basic platforming animations (jumping climbing running etc.) ![]() For the life of me I can't design a character that's not boring to look at, so I'm just gonna make a base for myself, and when I do get an idea for a design I'll just fill it in. But the real reason I'm posting this is because ![]() I can't get the walking to look right. :/ Would someone be so kind as to tell me what I'm doing wrong? Edit* Thank you Larwick RE: Platform character - Proton - 01-10-2011 The arms aren't moving at the same pace as the legs. When a leg is at the end of it's stride, the arm on the other side should be at the end of it's stride. ![]() (broken lines are the ones that aren't closest to us ie. his right) (colour coded same as your outline) RE: Platform character - TPoe - 01-10-2011 Hmm, I took a closer look, and I actually got that part right, so I guess the problem is being able to tell which leg is which. ![]() Does this help? I also made some edits RE: Platform character - Iceman404 - 01-10-2011 Whats messed up is how his upper body shifts up and down, yet his lower body doesn't. RE: Platform character - TPoe - 01-10-2011 ![]() This better? Edit* Also, jumping. ![]() ![]() If it were to be in a game it probably wouldn't animate like that. RE: Platform character - Delicious - 01-11-2011 Oh jesus. I love the jump. =D Keep it up. RE: Platform character - Badassbill - 01-12-2011 Jumping looks great, but there's no Z-axis body movement in his running. He should slightly twist as he goes. RE: Platform character - TPoe - 01-12-2011 Thanks Delicious ![]() ![]() ![]() ![]() I feel like the rest of my stuff doesn't have the same personality as the jump :/ Updated the walk so it fits more. I need to learn to organize too, the folder for this one guy is a mess. Edit* Oop, almost missed your post there Badassbill Will do! But I think I might re-do the run entirely, I'm not sure yet. Edit again* Better? ![]() RE: Platform character - SimTheDog - 01-12-2011 The walk looks like a jog. RE: Platform character - GrooveMan.exe - 01-12-2011 That's hardly a problem, all things considered. If he's going to be jumping that high and with such energy; it would be odd if his walk cycle was a slow relaxed one. However, I feel he's turned a bit too much toward the 'camera' during his walk cycle. That might not be the case once the shapes are all filled in, though. RE: Platform character - Cobalt Blue - 01-12-2011 ![]() inspired by Larwick, maybe? RE: Platform character - TPoe - 01-12-2011 (01-12-2011, 09:47 PM)Fuchikoma Wrote: Haha actually yes, the shape of the original sprite was inspired by that exact piece. One of my favorites of his. RE: Platform character - Cobalt Blue - 01-14-2011 (01-12-2011, 11:50 PM)TPoe Wrote:(01-12-2011, 09:47 PM)Fuchikoma Wrote: would be cool to point that out, so it wouldn't sound like its traced/copied/etc. you know, for the sake of giving a friendly nod to the source of inspiration. RE: Platform character - Alpha Six - 01-14-2011 It didn't look traced at all though, in fact I didn't even notice any sort of similarity until it was pointed out. I don't think it's a gigantic deal in this case. Obviously you want to give credit where credit is due, but it's not like he plagiarized either. RE: Platform character - Chris2Balls [:B] - 01-14-2011 the ladder climbing animation is my least favourite, because the arms don't seem to stretch high enough. |