Pokémon Stadium 2, A-part. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Nintendo 64 (https://www.vg-resource.com/forum-63.html) +------- Thread: Pokémon Stadium 2, A-part. (/thread-13407.html) |
Pokémon Stadium 2, A-part. - Eafg - 06-09-2010 Today I ripped every pokémon whos name start with A. Abra Aerodactyl Aipom Alakazam Ampharos Arbok Arcanine Ariados Articuno Azumarill http://www.mediafire.com/?tmynntztmyq Unfortune some UVs are bad but works. Cheers RE: Pokémon Stadium 2, A-part. - Shadowth117 - 06-09-2010 These are really good! It'd be awesome if you could do more. If you don't mind though, could you use .PNG's instead of .BMP's? Its just that .BMP's take up a lot more space so we can't accept them. I can do it this time, but it'd be nice if you could submit these with the textures converted if you do more. RE: Pokémon Stadium 2, A-part. - Eafg - 06-09-2010 Of course, the BMP was the original file. However I can convert them to the next time. RE: Pokémon Stadium 2, A-part. - lemurboy12 - 10-05-2012 Okay, I'm really sorry about bumping this, but these are like, a pain in every way. The big problem is, none of the models have any groups, so that means I have to apply the textures myself, and since there aren't even any groups, I have to find the coordinates myself, and to make matters worse, the vertices are already welded, so I can't even figure out where the textures go! Aaugh!!! Guess I'll just have to rip these myself... RE: Pokémon Stadium 2, A-part. - Previous - 10-05-2012 Still no reason to bump a two-year old topic; I doubt Eafg will come back from his absence to fix these old things that probably would need to be re-ripped in the process (don't ask me, I never worked with these things). |