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I'm gonna Try again. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: I'm gonna Try again. (/thread-11986.html) |
I'm gonna Try again. - metalflygon08 - 03-22-2010 last time I tried spriting i failed (i seem to vary in my own styles too much, though the Magnet was boss) ![]() I've made a custom class for Fire Emblem beta named 'Fighter Monk' it's a heavily edited Ross Sprite, I have the sheet, and put them in animated fashion to show how they work, the order of animating is, Normal Attack(red) Dodge(blue) Critical (Blue) ![]() of course tell me what should be fixed and such. RE: I'm gonna Try again. - Ran Master 27 - 03-22-2010 Here's what you should work on: Animation flow, and individual sprite connection towards the next frame. ![]() I made a edit on how I think it should look like. I edited 2 sprites for you and added 1 new sprite. (Excluding the Flashing Red enemy) RE: I'm gonna Try again. - metalflygon08 - 03-22-2010 thank you i see what you mean, I'm gonna edit the sheet, I wont use yours exactly,(becuase then it wouldn't be mine now would it?) but I'm gonna use it as an idealistic base. RE: I'm gonna Try again. - Ran Master 27 - 03-23-2010 You're right, base it off something like it. Other than the animation and blurred sprites, the edit looks good overall. |