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[GAME][IN DEVELOMENT] - Project FrostFire - Printable Version

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RE: Project FrostFire DevLog - Alpha Six - 05-14-2010

(05-14-2010, 01:26 PM)Kaikimi Wrote: why the fuck did they get rid of the merge option
wait

you can't merge GMKs together anymore? are you serious?


RE: Project FrostFire DevLog - Codestar - 05-14-2010

No, they replaced it with their export and import system, which sucks because if one thing is named the same as another you can't import it, AND now i'm fuckign stuck with this because I can't register a gm7 copy anymore.

GGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR what a fuckign waste of 25 bucks...


RE: Project FrostFire DevLog - Vipershark - 05-15-2010

HEY KAIKIMI

want a (working, non-spyware) gm7 crack


RE: Project FrostFire DevLog - Tea - 05-16-2010

(05-14-2010, 04:35 PM)Kaikimi Wrote: No, they replaced it with their export and import system, which sucks because if one thing is named the same as another you can't import it, AND now i'm fuckign stuck with this because I can't register a gm7 copy anymore.

GGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR what a fuckign waste of 25 bucks...

Rename the files?


RE: Project FrostFire DevLog - Codestar - 05-26-2010

Since I've not updated in a while, here's some nice concept art for you all :>

[Image: previewconceptart.png]


RE: Project FrostFire DevLog - Lexou Duck - 05-27-2010

Good lookin' ! Keep it up !


RE: Project FrostFire DevLog - Codestar - 07-13-2010

Well after a long, annoying, and utterly PAINFUL time, I've finally implemented my FFScript System into the main Frostfire engine. So now, I'm loads closer to releasing a demo soon. In all this time I've been working on some tilesets and sprites to at least get some productivity in whilst I figured FFscript out, but now I can safely say you can all expect to see way more content from me now and in the following weeks.


RE: Project FrostFire DevLog - Codestar - 07-17-2010

So yeah, for all who's interested I need some testers for my new level editor. Hit me up if you're interested.


RE: Project FrostFire DevLog - Kairos - 07-17-2010

I'd love to test it.


RE: Project FrostFire DevLog - Codestar - 07-20-2010

[Image: berylfortscreenie.png]

New screenshot I made through the level editor, also uses nicolas' updated graphics.

I want to get a group of at least 3 people together to make a level with my level editor to test it. So if you're still on board rags then that's 1.


RE: Project FrostFire DevLog - Mabelma - 07-20-2010

If you need someone, you could always count me in. That's a really nice Screenie but I'm not feeling the health bars. Maybe you could add a little mugshot of the character you are using on the space where the scarf bends, just an idea.
---------EDIT-------------
Just noticed the first post and saw that you did put a mugshot exactly where I was thinking so you already did it, don't mind me then.


RE: Project FrostFire DevLog - Sengir - 07-20-2010

that bg looks very SNES, pretty cool!


RE: Project FrostFire DevLog - Previous - 07-20-2010

I guess I could lend you a hand as a tester, too.

Cool project by the way~


RE: Project FrostFire DevLog - Gors - 07-21-2010

make the columns with the small statues stand out, they're blending with the bricks :o

also another thing: make the portrait less like the actual sprite. Right now, it looks like a window with the boss looking through it. You could always shade it/color it differently to make it look painted.

I suck at explaining this, and I can't give an example now, so :I

EDIT: also, make a theme for your character so I can remix it in TSRODIUS Cute


RE: Project FrostFire DevLog - Vipershark - 07-21-2010

i still want to be a tester