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Lunar 2: Eternal Blue Complete - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Lunar 2: Eternal Blue Complete (/thread-10946.html) |
Lunar 2: Eternal Blue Complete - Davy Jones - 01-18-2010 First: This time I will arrange all enemies I will meet, not only their parts. Second: Tilesets are REALLY impossible. ![]() ![]() ![]() ![]() ![]() Main Characters: Gwyn ![]() Misc: Battle Backgrounds Set 1 ![]() Battle Backgrounds Set 2 ![]() Battle Backgrounds Set 3 ![]() Battle Backgrounds Set 4 ![]() Battle Backgrounds Set 5 ![]() All 23 Bromides ![]() Title ![]() Portraits ![]() The Four Dragon Fiends (Overworld) ![]() Intro Sky ![]() Misc. Objects ![]() Dragon Crystals ![]() Overworld maps: Salyan Desert ![]() Katarina Zone East ![]() Katarina Zone West ![]() Katarina Zone East (Zophar's Revival) ![]() Overworld objects ![]() Maps: East Desert Pass ![]() Gwyn's Yard ![]() Gwyn's Place ![]() Gwyn's Lookout ![]() Blue Labyrinth Entrance ![]() Blue Labyrinth + Chambers (Sun, Star, Moon and so on) ![]() Blue Spire Garden ![]() Blue Spire ![]() Larpa Inner ![]() Larpa Outer ![]() Larpa Pass ![]() West Desert Pass ![]() Dalton Inner ![]() Dalton Outer ![]() Dragonship "Destiny" Inner ![]() Dragonship "Destiny" Outer ![]() Starlight Forest ![]() Illusion Wood ![]() Caravan & Woods Valley View ![]() Caravan Underground ![]() Althena's Spring ![]() Takkar Village Inner ![]() Takkar Village Outer ![]() Takkar Mountain Pass ![]() Ghost Manor Cliff ![]() Ghost Manor ![]() Ghost Manor Exit ![]() Takkar Mountain Pass 2 ![]() Bandit Butte Top ![]() Bandit Butte Caves ![]() East Nota Inner ![]() East Nota Outer ![]() Madoria Carnival ![]() Mystic Ruins ![]() My New Secret Garden ![]() Nota Bridge ![]() West Nota Inner ![]() West Nota Outer ![]() Zulan Inner ![]() Zulan Outer ![]() Zulan Mountain ![]() Meribia Inner ![]() Meribia Outer ![]() Taben's Peak ![]() Nall's Hideout ![]() Meribian Sewers ![]() Vane Outer ![]() Vane Inner ![]() Magic Guild ![]() Transmission Spring ![]() Trial Cave ![]() Sluice Forest ![]() Azado Inner ![]() Azado Outer ![]() Azado Outer (burned) ![]() Azado Shrine Outer ![]() Azado Shrine Inner ![]() --------------------------End of CD1 Pentagulia Inner ![]() Pentagulia Outer ![]() Pentagulia Shrine ![]() Pentagulia Lake ![]() Pentagulia Underground & 4 Towers (Black, Red, Blue, White) ![]() Pentagulia Prison Chamber ![]() Dragonship "Destiny" Landing Sites ![]() White Dragon Cave ![]() White Dragon Lair ![]() Horam Village Inner ![]() Horam Village Outer ![]() Zen Zone ![]() Blue Dragon Cave ![]() Blue Dragon Lair ![]() Zaback Mine ![]() Zaback Outer ![]() Zaback Inner ![]() Neo-Vane Outer ![]() Neo-Vane Inner ![]() Neo-Trial Cave ![]() Neo-Magic Guild ![]() Black Dragon Cave ![]() Black Fiend's Lair ![]() Black Dragon Lair ![]() Raculi Outer ![]() Raculi Inner ![]() Serak Palace Outer ![]() Serak Palace Inner ![]() Red Dragon Cave ![]() Destroyed Pentagulia ![]() Althena's Road 10 ![]() Althena's Road (rest) ![]() Goddess Tower Stairs ![]() Goddess Tower Outer ![]() Goddess Tower Inner ![]() --------------------------End of CD2 Zophars Keep ![]() Zophar's Keep 3F ![]() Zophar's Keep E1 & Top ![]() Dragon Ruins Entrance ![]() Dragon Ruins ![]() Water Ruins Entrance ![]() Water Ruins ![]() Lost Labyrinth ![]() Lost Labyrinth 1, 2 & 7 ![]() Lionhead ![]() Lionhead Top ![]() Star Dragon Tower Entrance ![]() Star Dragon Tower ![]() Enemies, Battle Backgrounds: East Desert Pass - Battle Background ![]() Dung Beetle ![]() Sand Cyclops ![]() Sand Shark ![]() Blue Labyrinth - Battle Background ![]() Slime ![]() Brainpicker ![]() Bandage Boy ![]() Mummy ![]() Blue Spire - Battle Background 1 & 2 ![]() Crystal Knight ![]() Bomb Angel ![]() Magic Masque ![]() Boss: Guardian ![]() ![]() Larpa Pass - Battle Background ![]() Ochre Ooze ![]() Killer Fly ![]() West Desert Pass - Battle Background ![]() Scorpion ![]() Sand Dolphin (okay, there is no difference between him and the Sand Shark) ![]() Poison Beetle ![]() Dragonship "Destiny" - Battle Background ![]() Private ![]() Captain ![]() Starlight Forest, Illusion Wood, Caravan Underground - Battle Background ![]() Hummingbyrd ![]() Green Goblin ![]() Hobgoblin ![]() Goblin King ![]() Boss: Plantella ![]() ![]() Takkar Mountain Pass - Battle Background ![]() Rufus ![]() Bone Bird (?) ![]() Death Worm ![]() Mud Cyclops (?) ![]() Ghost Mansion - Battle Background ![]() Sylphie Ghost (?) ![]() Rolling Puppet (?) ![]() Stone Guy (?) ![]() Boss: Magic Tester LX-1 ![]() Bandit Butte - Battle Background 1, 2 ![]() Parasite ![]() Maneater ![]() Killer Buzz ![]() Killer Shroom ![]() Mystic Ruins - Battle Background ![]() Persona ![]() Reflector ![]() Masquerade ![]() Dark Knight ![]() Zulan Mountain - Battle Background 1 & 2 ![]() Wyvern (?) ![]() White Ape (?) ![]() Razor Wolf ![]() Bandit (?) ![]() Boss: Missing Link ![]() ![]() Taben's Peak - Battle Background ![]() Octo Plant ![]() Magic Hat ![]() Tormentor ![]() Dream Leech ![]() Meribian Sewers - Battle Background ![]() Grog Snake ![]() Gunfoot ![]() Ammonia ![]() Fish hopper thing (?) ![]() Mini-Boss: Assassin ![]() Trial Cave - Battle Background ![]() Giga Wasp ![]() Gunfoot-guy (?) ![]() Bat Knight ![]() Sluid Forest - Battle Background ![]() Bloodbyrd ![]() Killer Wasp ![]() Flytrapper ![]() Giga Ant ![]() Burning Azado - Battle Background ![]() Inferno Ghoul ![]() Azado Shrine - Battle Background ![]() Nippel Yanker (?) ![]() Dieclops ![]() Flight Knight ![]() Dark Eye (?) ![]() Boss: Flame Fang ![]() ![]() -----------------------------------------------------------------------------End of CD1 Pentagulia Shrine Boss: Ghaleon ![]() ![]() Pentagulia Shrine Underground & 4 Towers - Battle Background 1, 2, 3, 4 ![]() Too much... xD ![]() Dragonship "Destiny" Boss: White Knight Leo ![]() ![]() White Dragon Cave - Battle Background ![]() Mecha Star ![]() Bee-Thing (?) Some fur thing (?) ![]() fur thing 2 (?) ![]() Yeti ![]() Boss: White Fiend ![]() ![]() Zen Zone - Battle Background ![]() Wolf Guard ![]() Flash Ninja ![]() Shadow Assassin ![]() Boss: Master Lunn ![]() Blue Dragon Shrine - Battle Background ![]() Water Elemental ![]() Aqua Assassin ![]() Thunder Shark ![]() Doom Something (?) + Underlings (?) ![]() Boss: Blue Fiend ![]() ![]() Zaback Mine - Battle Background ![]() Elder Boomba ![]() Boomba Boy ![]() Boomba Baby ![]() Big Boomba ![]() Neo-Trial Cave - Battle Background ![]() Rock Biter ![]() Scream Sphere ![]() Gorgon ![]() Dark Lord ![]() New Magic Guild Boss: Borgan ![]() ![]() Black Dragon Cave - Battle Background ![]() Soul Yanker ![]() Webhead ![]() Zombie ![]() Chaos Fiend ![]() Boss: Black Fiend ![]() ![]() Serak Palace - Battle Background ![]() Arrow Fish ![]() Blyzzer ![]() Archmage ![]() Necromancer ![]() Boss: Mauri's id ![]() ![]() Red Dragon Cave - Battle Background ![]() Blood Slime ![]() Pyromancer ![]() Fire Berzerker (?) ![]() Inferno Ghoul ![]() Boss: Red Fiend ![]() ![]() Althena's Road & Goddess Tower - Battle Background 1 & 2 ![]() Stone Creep ![]() Statue Soldier ![]() Plasma Prism ![]() Cannon Angel ![]() Boss: Fake Althena ![]() -----------------------------------------------------------------------------End of CD2 Magic Guild - Battle Background 1 ![]() Boss: Ghaleon ![]() Zophar's Keep - Battle Background 1 & 2 ![]() Mecha Star ![]() zombie thing (?) ![]() Hades ![]() Lunar Seed ![]() Fire Seed ![]() Mirror Fiend (?) ![]() Ice Seed (?) ![]() Knight (?) ![]() Boss: Zophar (1st Form) ![]() ![]() Boss: Zophar (2nd Form) ![]() ![]() Boss: Zophar (3th Form) ![]() ![]() Brave Labyrinth - Battle Background ![]() some enemies~ ![]() Boss: Hero Talisman, Solid Arm, Fist Arm ![]() Dragon Ruins - Battle Background ![]() some enemies~ ![]() Boss: Phantom Sentry ![]() Lost Labyrinth - Battle Background ![]() some enemies~ ![]() Boss: Knight Trio (?) ![]() Water Ruins - Battle Background ![]() some enemies~ ![]() Boss: Water Guardian ![]() ![]() Dragon's Nest - Battle Background ![]() some enemies~ ![]() Lionhead - Battle Background ![]() some enemies~ ![]() Boss: Devil Eye ![]() Star Dragon Tower - Battle Background ![]() some enemies~ ![]() Boss: Star Guardian ![]() ![]() *Note: Names with (?) are unsafe, I will correct them later. First rip from the game: http://img696.imageshack.us/img696/3386/lunarebcenemies1.png RE: Lunar 2: Eternal Blue Complete - Davy Jones - 01-18-2010 Progress: http://img204.imageshack.us/img204/4476/lunar2lool.png RE: Lunar 2: Eternal Blue Complete - Ton - 01-18-2010 Wow, great start man! RE: Lunar 2: Eternal Blue Complete - Davy Jones - 01-19-2010 And here are the first sheets for the site: ![]() http://img697.imageshack.us/img697/9919/gwynsplace.png ![]() http://img199.imageshack.us/img199/7980/gwynsyard.png ![]() http://img26.imageshack.us/img26/6430/bluespireentrance.png ![]() http://img193.imageshack.us/img193/9041/ksenemies1.png ![]() http://img684.imageshack.us/img684/8613/kssandcyclops.png ![]() ![]() ![]() ![]() Section icon: ![]() RE: Lunar 2: Eternal Blue Complete - AndrewArdena - 01-19-2010 Awesome Davias! RE: Lunar 2: Eternal Blue Complete - Ton - 01-19-2010 PS1? RE: Lunar 2: Eternal Blue Complete - Davy Jones - 01-20-2010 (01-19-2010, 10:15 PM)Tonberry2k Wrote: PS1?yeah =) And as far as I can see, this game has many awesome maps. I decided to put my focus on them first, enemies and characters are for later. RE: Lunar 2: Eternal Blue Complete - Ton - 01-20-2010 Are you going to be ripping enemies AND enemy tiles? RE: Lunar 2: Eternal Blue Complete - Deathbringer - 01-20-2010 Yeah, is there a reason you didn't include the other sprites of dung beetle in the tileset with the individual sheet? RE: Lunar 2: Eternal Blue Complete - Ton - 01-20-2010 Yeah, exactly. It would be easier on you, me, and anyone who would want to use the sheet. RE: Lunar 2: Eternal Blue Complete - Davy Jones - 01-20-2010 (01-20-2010, 12:56 PM)魔王 ルシファー Wrote: Yeah, is there a reason you didn't include the other sprites of dung beetle in the tileset with the individual sheet?The enemies are sharing battle animations and the icons for status changes. In these three cases it's not a problem (everybody uses the same hit effect), but it could be difficult for further sheets. Example: Four enemies in PSX-VRAM. Hidden poses are easy to dedicate, but one or two unused battle animations/special effects... what should I do with these? RE: Lunar 2: Eternal Blue Complete - Ton - 01-20-2010 Just put them on the sheet. It's no big deal. That's what I did for SMRPG. RE: Lunar 2: Eternal Blue Complete - Davy Jones - 01-20-2010 (01-20-2010, 01:25 PM)Tonberry2k Wrote: Just put them on the sheet. It's no big deal. That's what I did for SMRPG.Maybe I make this too complicated, but if I make 4 sheets (Enemy 1, 2, 3, 4), who will get these animations? Every sheet? Or should I put them all together (arranged enemies + enemy tiles) like this: http://www.spriters-resource.com/psx_ps2/lunarssc/sheet/26565 RE: Lunar 2: Eternal Blue Complete - Ton - 01-20-2010 If you want, put the sheets together by palette swaps and do them by "family." For example; http://www.spriters-resource.com/snes/smariorpg/sheet/12998 RE: Lunar 2: Eternal Blue Complete - Davy Jones - 01-20-2010 Good idea, but I decided to do them by area (because I don't know in advance how many monsters are palette swaps). I will change the enemy sheet for the East Desert Pass soon, but first I want to rip some more maps. Progress: http://img138.imageshack.us/img138/5168/mastersheet.png + some more monsters, hero animations and portraits |