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The custom ML3 Project - Printable Version

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RE: The custom ML3 Project - TomGuycott - 11-29-2009

Now I've wanted to make a contribution into this for quite some time... however, I don't have THAT much spriting experience, and what especially scares me about this style is the anti-aliasing, not knowing what number of colors are acceptable in palettes are, etc. I think I could practice to get to a decent result, but I have a few questions about what might be acceptable for me to contribute to the thread:

1. If I was to do sketches of animation cycles (and when I say sketches, I mean the beginning of what would become sprites, not just pencil on paper sketches), would that be helpful at all in saving anyone time? I'm an animation major, not a pixel shading major. xD

2. Even if I don't contribute actual animations, could I talk about ideas I had for animations and sprites?

It'll be a lot easier for me to gauge what I can actually do after the semester ends... I've only go 3 more weeks, and I have so much more work to do. xD


RE: The custom ML3 Project - Baegal - 11-30-2009

anti-aliasing is actually the easiest part IMO. if you drew the sprites with a line that is overlapping(?) into the other line, you add a gray pixel(for the outside)

Basically, you add one pixel of the gray to each edge of the outline for this style, same w/the inside, except you use a darker shade.
Can someone explain this more thoroughly? I didn't know how to word it.

As for the animating, that would help a ton IMO, because i suck at it :/


RE: The custom ML3 Project - TomGuycott - 11-30-2009

I just have very little experience spriting. I have done some stuff before, and it wasn't TERRIBLE, but... I'll have to practice, and if nothing else I can at least try to help out by doing frames of animation that can be sprited over. I mainly just have a lot of ideas, most of which I don't think are currently in progress, but I could be wrong. To save you lots of headaches reading, I'll spoiler tag each section to keep the walls of text to an absolute minimum, since I have a tendency to go on and on.


Thought about Culex, but he's being made already probably.

Those are all the ones I can think of at the moment, I know I had more ideas. In reality, I doubt I'd even get to finish one any time soon though... I will get to START some though, after school is over. Then I'll see if I can actually manage to help. xD


RE: The custom ML3 Project - Crazy Koopa - 12-01-2009

I'm pretty sure Starpower was helping Shyguy Grey make Culex already.


RE: The custom ML3 Project - Ton - 12-01-2009

I would kill to see a Booster sheet.


RE: The custom ML3 Project - Tornado of Fury - 12-01-2009

ok so i have begun work on the shyguy ghost's different angles here is what i got so far,also i was wondering if u should give it a shadow under it and if i should make hime move up and down when he is moving?? so any ideas? o yea keep in mind i still am not done so please let me know when i need to fix something


RE: The custom ML3 Project - Mageker - 12-01-2009

That... weapon it has (well I don't know what is it exactly :/) should change the angle along the Shy Guy Ghost (I mean in the side poses).
Oh, and moving it up and down could be a good idea, I guess, since it is floating.


RE: The custom ML3 Project - Tornado of Fury - 12-01-2009

(12-01-2009, 01:23 PM)Mageker Wrote: That... weapon it has (well I don't know what is it exactly :/) should change the angle along the Shy Guy Ghost (I mean in the side poses).
Oh, and moving it up and down could be a good idea, I guess, since it is floating.
ok i will see what i can come up with so should he have a shadow also i was wondering if there are any colors of it??
(12-01-2009, 01:23 PM)Mageker Wrote: That... weapon it has (well I don't know what is it exactly :/) should change the angle along the Shy Guy Ghost (I mean in the side poses).
Oh, and moving it up and down could be a good idea, I guess, since it is floating.
ok i will see what i can come up with so should he have a shadow also i was wondering if there are any colors of it??


RE: The custom ML3 Project - SomeRandomGuy - 12-01-2009

The weapon is a pitchfork.


RE: The custom ML3 Project - TheHacker - 12-02-2009

(11-18-2009, 01:30 AM)Xralls Wrote: I didn't see anything like that in the game.
Only in battle.

Oh and I made a M&L 3 BIS Styled Propeller Luigi.

Cool ,it will be awesome see how its going.

Ok,i have Luigi with the Blue Shell,Poltergust 3000 and Wing Hat;Bow too.If someone wants i'll post it.

Oh and someone should do a Profesor E.Gadd M&L3 style


RE: The custom ML3 Project - J-bit - 12-02-2009

If no ones doing it, I could do a Hammer Luigi.


RE: The custom ML3 Project - Mallacxo - 12-02-2009

(12-02-2009, 10:52 PM)J-bit Wrote: If no ones doing it, I could do a Hammer Luigi.

Too late man, I'm already doing a M&L 3 Styled Hammer Luigi.
Proof...and I asked permission to Ridge Koopa for the helmet and the shell of his buzzle beetle as well.
[Image: 2u4o3l0.png]

Edit:
Oh and here is my Raccoon Luigi so far. I'll add more poses later:
[Image: j7x17k.png]


RE: The custom ML3 Project - TheHacker - 12-03-2009

(12-02-2009, 11:32 PM)Xralls Wrote:
(12-02-2009, 10:52 PM)J-bit Wrote: If no ones doing it, I could do a Hammer Luigi.

Too late man, I'm already doing a M&L 3 Styled Hammer Luigi.
Proof...and I asked permission to Ridge Koopa for the helmet and the shell of his buzzle beetle as well.
[Image: 2u4o3l0.png]

Edit:
Oh and here is my Raccoon Luigi so far. I'll add more poses later:
[Image: j7x17k.png]

Cool here Luigi with the Poltergust3000

[img=http://img706.imageshack.us/img706/5439/luigiofml3withpoltergus.th.png]
[img=http://img269.imageshack.us/img269/5205/luigibattlespriteswithp.th.png]


RE: The custom ML3 Project - Baegal - 12-03-2009

those are pretty good. You make 'em?


RE: The custom ML3 Project - TheHacker - 12-03-2009

(12-03-2009, 08:04 PM)Baegal Wrote: those are pretty good. You make 'em?

If ur talking to me,yes.

Edit:

Bow [img=http://img20.imageshack.us/img20/2192/bowml3style.th.png]
Jerry [img=http://img130.imageshack.us/img130/8451/jerryoverworld.th.png]