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Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) (/thread-36179.html) |
RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 12-06-2024 Everyone knows that any PC game with minimal support for Proton (the Steam emulator for Windows) is functional on Steam Deck, and that is why we have come to confirm that Randy & Manilla works on Steam Deck. However, its statement took a long time because it needed a small group of people to test it, and both a gameplay from Pixelacos and the LnkInx's review were enough to prove it: ![]() According to showed the aforementioned users, the game would be listed as verified, but with certain inconveniences that could have left the yellow label as playable only. However, this is just a confirmation from those who tested it and not an official confirmation from Valve. We look forward to hearing from you to find out if their verification matches ours. Steam: https://store.steampowered.com/app/2881270/Randy__Manilla/ RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 12-12-2024 ![]() Randy & Manilla is nominated by 4th time. This time in the Top 100 of the Indie of the Year 2024 from IndieDB. Top 100 link:https://www.indiedb.com/groups/2024-indie-of-the-year-awards/top100 RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 12-14-2024 On the way to major updates, there are a few patches to be released and this brand new one offers the following changes and additions: ![]() If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rogue, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen: Randy's Super Sprint:
Manilla's Super Sprint:
The continuous use time may seem very short, but the idea of this limitation is not to abuse the ability and to use it in cases where there are large areas free of enemies and obstacles. Among other changes and additions: Physical and gameplay changes:
Other changes:
Even with all the additions, another patch could come after this one, but in the meantime, development will be soon on hold so you can have a happy holiday season and a new year 2025 with everything the game has to offer so far ![]() Steam: https://store.steampowered.com/app/2881270/Randy__Manilla/ itch.io: https://ofihombre.itch.io/randy-manilla Patreon: https://www.patreon.com/ofihombre/shop RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 12-19-2024 The patch that follows the previous one is very little in comparison, but with one highlight to close out the year 2024: ![]() ![]() Most of the non-localized texts finally have a Spanish localization, including texts for images and re-recorded videos. The exceptions in this patch are texts such as some of Wonder Race, whose fonts are a bit more complex to recreate. This complexity could increase if more languages are added to the game. Among other small changes:
Until then, development will be on hold before the next patch or major update (which will probably come sometime in 2025). Anyway, have a happy holiday and a happy new year ![]() Steam: https://store.steampowered.com/app/2881270/Randy__Manilla/ itch.io: https://ofihombre.itch.io/randy-manilla Patreon: https://www.patreon.com/ofihombre/shop RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 12-30-2024 2025 is coming, and perhaps in the same year, one of the most important things that will coming to the game is shown in the following image: ![]() This pixelated image shows the silhouettes of a pair of mysterious characters that will appear in Randy and Manilla's next major update. They are scheduled to be released at the earliest between mid and late 2025. For those who don't know, this update is part of the first block on the roadmap: ![]() But as I explained in the Quantum City update, its development will be much longer and more ambitious. I hope your wait is worth it. RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 01-21-2025 As a reminder, the previous patch was very small due to development being on hold for Christmas. To kick off 2025, a much larger patch has been released, offering the following changes and additions: ![]() For starters, a small counter with a number has been added to Manilla's runner levels, indicating how many jumps are left before landing again. This will make it easier to manage jumps while Manilla is in the air in order to complete the aforementioned levels. ![]() In addition, some strange details that have been overlooked for a long time have also been fixed, such as a piece of cloud with invisible edges in level 4-2 of Wonder Race, visible in the game trailers. Among many other changes:
This is the Randy & Manilla patch with the most changes recorded to date. The idea behind this patch was to give the current Early Access the most polished version possible before we start the long road to the next major update (a preview of the characters making their debut was shown on the penultimate day of 2024). I hope that what this patch offers will be worth your time while you wait for the next big update. Steam: https://store.steampowered.com/app/2881270/Randy__Manilla/ itch.io: https://ofihombre.itch.io/randy-manilla Patreon: https://www.patreon.com/ofihombre/shop RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 04-01-2025 Randy & Manilla coming soon for Nintendo Switch 2! ![]() P.S: It's a joke. Happy April Fools Day. RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 04-14-2025 In case you haven't noticed, in the previous I said it was going to be the last one and polished enough to be worth waiting for the next major update. However, as time has passed and after several unforeseen events, I've discovered once again that I was wrong. Furthermore, as I'm writing this, the mechanics and some of the content for the next update are already in the prototyping phase, but since it still has a long way to go before it's released (whether due to interruptions or any other factor that requires more time), I've decided to take the opportunity to share what the next patch offers: ![]() ![]() One of the most notable additions is the ability to punch while Randy is sprinting. This consists of an extension of his attacks that allows him to perform a ranged hit without much interruption to his speed. This will make it easier to defeat more than one enemy at a time, and it makes parts like the 102-brick challenge in levels 1-4 a slightly less tedious task. ![]() ![]() Another issue that was difficult to fix is that, in levels with sloping terrain, the physics didn't behave correctly regarding the character's orientation. If you look on the up side of the image, when Manilla stops or runs again, she either goes up in the air or takes a while to fall, while on the down side, the physics are now more in line with the slope of the ground (although she still has that issue, but not as noticeable). ![]() A very similar application has also been introduced in the 2D version. As Manilla runs down the slopes, instead of falling from the air, she lands on the ground (in most cases), as seen in the example gif, which provides a close-up of the physics of the reference game (Sonic the Hedgehog). One issue that couldn't be resolved is that jumping while running on the same slope doesn't actually increase her height. ![]() Some revisions have also been made to some interfaces related to points and some supplementary text. It may not have seemed necessary at first to add backgrounds to the example texts, as they are generally perfectly legible without them, but sometimes there are moments in the game where the colors stick to the text, rendering it illegible. Therefore, readability has been improved, as in this example: ![]() The idea of adding backgrounds to the text (although they may not seem the most aesthetically pleasing option) was to make all the text in the game as legible as possible. Among many other changes and additions: Physics and Gameplay Changes:
Other Changes:
Truthfully, updates in the patch category usually don't take more than a month to release, but this time it wasn't because it was harder to find any notable changes worth uploading (unless it was for serious bugs). And, as with the third patch, it's here to provide the most polished experience possible while we wait for the big update. This one likely won't arrive in 2025 due to the potential challenges it might cause, and if it's delayed to 2026, we'll compensate by combining it with the second update to deliver the final version of Randy & Manilla all at once. In the meantime, enjoy the current version ![]() Steam: https://store.steampowered.com/app/2881270/Randy__Manilla/ itch.io: https://ofihombre.itch.io/randy-manilla Patreon: https://www.patreon.com/ofihombre/shop RE: Randy & Manilla - Two sibs in a Quantum Travel (Early Access available) - ofihombre7 - 05-07-2025 After the release of two major patches three months apart, it might be time for the next one to be more modest to keep up with the pace. But getting to the point, let's start with what it offers: ![]() The highlight of the patch and one of the most requested for a long time, is the ability to configure both the game's graphics and audio from the start menu (something that was only possible from the pause menu during the game). This can be accessed by pressing the "settings" button. ![]() When accessed, the buttons we saw in the pause menu will be displayed, except that they are larger and have representative icons for each one. Among other changes and additions: Physics and Gameplay Changes:
Other Changes:
As an additional point, although it should theoretically be following the major update, this patch has been released for a special reason; Not only because it's been a year since its Early Access release, but also for the following reason: Also, Ofihombre Studios celebrates 10 years as an indie video game developer, and I'm leaving you the following video to commemorate it, which shows its evolution: Thank you very much for joining us during these 10 years on VG-Resource, and I hope that for the next 10 years you'll also be eager to continue with more news about both Randy & Manilla and future games Steam: https://store.steampowered.com/app/2881270/Randy__Manilla/ itch.io: https://ofihombre.itch.io/randy-manilla Patreon: https://www.patreon.com/ofihombre/shop |