![]() |
TSR card game [Postponed] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: TSR card game [Postponed] (/thread-19111.html) |
RE: TSR card game idea - Baegal - 01-10-2012 (01-08-2012, 03:27 PM)SHADEDBZ Wrote: I made a new one.Probably a bit late but I'll say it anyway. Better, but it seems to have a few too many colors. It can definitely be reduced to 3-5 (on the character), and there are more as it is now. Also, it blends into the background a little too well. Have you heard of hue-shifting? It would actually be pretty neat to add some red shadows or highlights to pull it out more (or hue-shift a little on the bg, it's your call). It's just with all of the greys, it's kind of hard to clearly see everything as best as it should be seen. Quote:"Hue-shifting refers to having a transition of hues in a color ramp. A color ramp without hue-shifting is known as a straight ramp. In straight ramps, only the luminescence changes, while in hue-shifted ramps both hue and luminescence will (usually) change.Found from here: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 This forum post here is actually really helpful; it wouldn't hurt to look around it a little RE: TSR card game [Rules and Progress thread] - Zadaben - 01-10-2012 ![]() Reduced bag to 2 colors, inside of bag to 1 color, eyes to 3 colors, fixed some messy lines, and moved the right eye (viewer's perspective) one space over. Also increased the contrast. I don't know what you meant by hue shifting, would you mind explaining it to me? Small update: ![]() And...I think I'm done ![]() ![]() Any critiques? RE: TSR card game [Rules and Progress thread] - Baegal - 01-11-2012 I know I said less colors, but 2 probably isn't enough to convey depth properly. The lines are still pretty jaggy and it's overall pretty flat. Let me show you what I mean. I'll try to whip something up in a second. ![]() Very rough and the colors aren't the greatest, but I wanted to give him an Idea of how you can use hue-shifting in this, while still keeping a dull pallette. RE: TSR card game [Rules and Progress thread] - Zadaben - 01-11-2012 Oh, so just like what I tried to do with Yo-yo's, Okay! Thanks for clarifying. ![]() RE: TSR card game [Rules and Progress thread] - Cobalt Blue - 01-14-2012 i see that in 8 pages worth of posting these cards have not improved at all. RE: TSR card game [Rules and Progress thread] - Zadaben - 01-14-2012 ![]() ![]() I think that there has been a decent amount of improvement, what exactly are you still dissatisfied with? If it is the font, I really do find it perfectly readable, and definitely better than the default Paint font. If something else, then please do tell me. EDIT: And this would be about as far as I got before break ended. ![]() RE: TSR card game [Rules and Progress thread] - Gors - 01-14-2012 the thing is, stop thinking about REAL cards. are you dealing with real cards? No. is this becoming a game? I doubt it, really. the best way to make virtual cards is to stop thinking in papers and start thinking in pixels. here's my take on tSR cards. ![]() see? it's more dynamic. it's more interesting to the eye. you don't need those explanations or a lot of symbols. just the image is fine. stop being so enclosed inside the card borders. [/Protonstylepost] RE: TSR card game [Rules and Progress thread] - Zadaben - 01-14-2012 I'm sorry, Gors, that post came out as rude and self-centered. I wanted this to become a community project, and then I went and turned a blind eye to the reoccuring theme of the critiques, which would be my insistance on keeping everything onto the card itself. I cannot do much more on this site than hang around during breaks, but this summer, I will revive this thread, and I will reformat the cards as the majority of this site desires (less stats, more open graphics, etc. { I am probably going to keep the writing), and be more accepting of your advice. Until then, can you please do a pre-empitve lock so that it doesn't get spammed in by adbots or anything while it is idle? RE: TSR card game [Postponed] - Gors - 01-14-2012 sure, I am looking forward to this project's restart c: RE: TSR card game [Postponed] - Garamonde - 01-15-2012 Gors, that card is killer. I should really get off my lazy butt and make one when this is re-opened. c: RE: TSR card game [Rules and Progress thread] - Cobalt Blue - 01-15-2012 (01-14-2012, 07:47 PM)SirZadaben Wrote: I wanted this to become a community project, you'd first need a community interested into it. and in 8 pages worth of thread you did not get it. you're far from being able to move (this) community into such thing. |