redblueyellow's submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: redblueyellow's submissions (/thread-6711.html) |
RE: redblueyellow's submissions - Garamonde - 09-07-2012 BTW RBY, mind fixing your Portraits icon using the newest version of the Icon Maker? Quote:4: Icon Maker V3b (for making icons and previews so that your model will be uploaded faster. Read further for usage help), you can get it here Quote:Now after you save that, you're done aside from making the preview and icon. Icon Maker V3b isn't much different from V1, you can just pick between sprite icons, model icons and previews, and texture icons (click "Load Image" or Ctrl + L to import images. With the newest revision, you can now load or drag and drop your saved model renders in the Icon Maker and they'll keep their transparency!). RE: redblueyellow's submissions - redblueyellow - 09-07-2012 Sure thing! And thanks Mighty! RE: redblueyellow's submissions - redblueyellow - 09-09-2012 Day two: Just got back from a day trip with some friends, so today is a bit small. RE: redblueyellow's submissions - Dazz - 09-09-2012 And they're all uploaded for 'ya! Great stuff man, I love big batch submissions! RE: redblueyellow's submissions - Garamonde - 09-09-2012 (09-09-2012, 04:19 AM)Dazz Wrote: Great stuff man, I love big batch submissions! As do I. RE: redblueyellow's submissions - puggsoy - 09-09-2012 I don't. RE: redblueyellow's submissions - redblueyellow - 09-10-2012 Day three: 12:06... close enough. RE: redblueyellow's submissions - Davy Jones - 09-10-2012 Ouh, I see RPG Maker sizes =D RE: redblueyellow's submissions - redblueyellow - 09-10-2012 Day four: Making icons for sheets with pieces = difficult business. RE: redblueyellow's submissions - Garamonde - 09-10-2012 (09-10-2012, 05:09 PM)redblueyellow Wrote: Making icons for sheets with pieces = difficult business. Y...Yes... It is... RE: redblueyellow's submissions - Ton - 09-10-2012 How does Feather compare to past games? RE: redblueyellow's submissions - redblueyellow - 09-11-2012 (09-10-2012, 11:12 PM)Tonberry2k Wrote: How does Feather compare to past games? I haven't finished the game, but from what I had played I enjoyed it a lot. The battle system took a bit of time to understand, but it definitely kept aspects of the past games so you know it's a Shining Force game. I'd recommend it. RE: redblueyellow's submissions - redblueyellow - 09-11-2012 Day five: Expect a bit of a change from Drawn to Life and Shining Force Feather tomorrow. RE: redblueyellow's submissions - Davy Jones - 09-12-2012 Some sprites on the shining force sheets look fishy, it seems that single pieces have a wrong palette: - Wings on Zeeko's sheet - Scythe, mace, club, hammer and the swing weapon sfx on the enemies & bosses sheet RE: redblueyellow's submissions - redblueyellow - 09-12-2012 Crap, I'll try and get it fixed. Looking back at the files, that's how it showed up in Tinke, so I'm not sure if there's a way to easily get it fixed. Day six: Get ready for a HUGE update tomorrow! |