Fantasy Smash Project 2.5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project 2.5 (/thread-8063.html) |
RE: Fantasy Smash Project 2.0 - Kinanza - 07-24-2009 (07-23-2009, 11:44 PM)Tuna Unleashed Wrote: kinanza- his limbs still have the noodle problem and they're following a pretty illogical cycle. this should help you.This really helps. Thank you! RE: Fantasy Smash Project 2.0 - DioShiba - 07-24-2009 can someone fill me in on what the whole 8-bit thing is for? I don't really know what significance it has to the project and I might've not read the whole topic RE: Fantasy Smash Project 2.0 - tsr moderation staff - 07-24-2009 gameboy's final smash i still think they should be monochrome RE: Fantasy Smash Project 2.0 - A.J. Nitro - 07-24-2009 GB, what do you mean by "Gameboy Games" for different A moves? RE: Fantasy Smash Project 2.0 - Chaoxys - 07-24-2009 (07-24-2009, 01:00 PM)A.J. Nitro Wrote: GB, what do you mean by "Gameboy Games" for different A moves?If it's anything like his M&L Gameboy project he did a while back, then he means that his attacks will be based on various games. For example, side a could be Wario land which would cause gameboy to charge forward wario style, unless he meant something differnet. RE: Fantasy Smash Project 2.0 - Gors - 07-24-2009 (07-24-2009, 12:04 PM)Gaia Wrote: I'm doing this on experimental basis, so that's not his final idle. And tell me how it looks crammed in the first place, it would be appriciated.His face features are placed in a small area compared to the older one. He also looks squished. I also can't see his nose well as other sprites. RE: Fantasy Smash Project 2.0 - blah475 - 07-24-2009 Can we make our own custom characters? RE: Fantasy Smash Project 2.0 - Gors - 07-24-2009 No. blah blah blah blah blah *increasing mesage's length* RE: Fantasy Smash Project 2.0 - Gaia - 07-24-2009 Sparkster V3 in the middle, yeah. RE: Fantasy Smash Project 2.0 - tsr moderation staff - 07-24-2009 looks tasty so far RE: Fantasy Smash Project 2.0 - Kairos - 07-24-2009 (07-24-2009, 02:10 PM)blah475 Wrote: Can we make our own custom characters? To expand on what Gorsal said. No. Especially not shitty, pillow shaded blobs. RE: Fantasy Smash Project 2.0 - Gaia - 07-24-2009 Even IF the face is a little less squished, eye placement and overall outcome might take awhile. RE: Fantasy Smash Project 2.0 - blah475 - 07-24-2009 @Rags, not even goods customs. RE: Fantasy Smash Project 2.0 - Kitsu - 07-24-2009 Now he looks like some robot from a mecha anime... Anyway, I think you should make the goggles the same way that you did with the first one, so it's nice and shiny. The hair looks okay, and accurate to the sprite, but not so much accurate to that larger pixel art you showed earlier. Finally, about the face, I think one of the things that makes it look a bit weird would be the line right under his eyes. I know it's supposed to separate the snout from the face, but it kinda looks a little strange. @blah475, read the rules in the first post. It clearly states that only existing characters who originated from a video game will be accepted as a part of the project. This also really goes without saying, but your "sprite" does not even attempt to come anywhere near the established style. RE: Fantasy Smash Project 2.0 - blah475 - 07-24-2009 I'll just work on a sackboy AT. Edit: I just can't, Sorry guys. I'll stick to editing. |