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various rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: various rips (/thread-40645.html) |
RE: various rips - Barack Obama - 08-12-2022 Progress on the Zebesian Space Pirates: ![]() Should be all of its sprites, now I need to recolour and organize it. RE: various rips - Barack Obama - 08-13-2022 Added: - Zebesian Space Pirate (Super Metroid, SNES) Samus is next, but first I will finish the game. RE: various rips - Barack Obama - 08-14-2022 Samus, WIP Edit: Erased BG RE: various rips - Barack Obama - 08-15-2022 Death Animation, all ingame frames + palettes + frame order: ![]() Tiles and ingame version are actually different. I will also recolour everything into the OG palettes. RE: various rips - Barack Obama - 08-16-2022 Samus' death animation is complete: ![]() Now I will do the crystal flash, which btw I've never used in my playthrough. But first, have some sidehoppers: ![]() 2 out of 5. RE: various rips - Barack Obama - 08-16-2022 Crystal Flash (WIP) ![]() Needs less than 50 health, empty reserve tanks and at least 10 missile, 10 super missile, 11 power bomb Roll into morph ball, select power bomb, hold L, R, Down, X and then it should work. Unless you're using ZSNES, this one can't handle 4 inputs at the same time unless you remap the buttons. I put L and R on X and it was working just fine. bsnes doesn't need that, input is no problem here. RE: various rips - Ton - 08-17-2022 Can't tell you how hyped I am for this. Are you putting all the Power Suit on one sheet and the Varia/Gravity on another (They're different sprite sets, right?), or all together? RE: various rips - Barack Obama - 08-17-2022 They are all identical, only the front sprites are different (loading station, gunship scene). RE: various rips - Barack Obama - 08-18-2022 Rest of the crystal flash sprites: ![]() The sprites themselves are more detailed when you apply a different palette. Edit: This is what the whole sheet currently looks like: RE: various rips - Murphmario - 08-21-2022 I think the turning frames for the Varia/Gravity Suit have shoulder pads as well, might be misremembering though. RE: various rips - Barack Obama - 08-21-2022 @Murphmario: Thanks for the hint, I just checked it: ![]() ![]() ![]() ![]() Btw at one point you mentioned to rip some enemies. Is that info still relevant? Palettes converted to vSNES format, there is much more space now: Btw, SPARTA's missile fin alignment for the handcannon is mostly off, therefore I have to hard-rip the entire thing. Shouldn't be too hard, since I will just paste the fins right on the existing sprites. RE: various rips - Barack Obama - 08-21-2022 A lot of blank space, this one needs a little bit more organization, but otherwise it's finished: Btw I just forgot that the missile fin animation consists of 3 frames, therefore I screen-ripped them instead of pasting the tiles over existing sprites. RE: various rips - Barack Obama - 08-22-2022 I did it, I submitted a new sheet for Samus. Finally, the last big SNES game on TSR has now a proper sheet for the playable character. And while I'm at it, I will re-rip the gunship too. RE: various rips - Murphmario - 08-22-2022 (08-21-2022, 12:14 PM)BarackĀ Obama Wrote: @Murphmario: Thanks for the hint, I just checked it:I was ripping all the enemies at one point, yeah. Should probably start working on that again. RE: various rips - Barack Obama - 08-22-2022 If you call dibs on the enemies, I won't stand in your way. And if you don't want to do them anymore, just give me a short note in this thread. Then I will give them a shot, since Torizo is a nightmare to capture and after doing Samus, I'm not ready to rip another behemoth. Edit: Revised the starship sheet (complete re-rip). |