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The Legend of Zelda - A Link to the Past (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: The Legend of Zelda - A Link to the Past (SNES) (/thread-41663.html) |
RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 06-21-2023 Ahh, ok. I thought the Light World NPCs might have scared you off, lol RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 06-21-2023 The bosses, enemies and last but not least, the Dark World npcs, they all wrecked me. Pretty sure the Light World npcs are really easy to rip, but I need some variety in games, I'm ripping this game for months now. RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 06-22-2023 We all need a break sometimes! I don't blame you. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 06-29-2023 Continuation: ![]() Sprite and palette don't really match up, but the maiden from the cutscenes seems to be the one from the ice palace. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 06-30-2023 ![]() RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-01-2023 ![]() Found a unused set of bottles / cans / pots which I haven't seen before in the VRAM. Anyway, this takes a bit more effort since the small fairy sfx is a tad more complicated. Edit: Apparently the animation consists of a fix frame order rather than individual sfx performing independent animation cycles. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-02-2023 Kakariko NPCs. ![]() RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-02-2023 ![]() Not much else but tilesets. Edit: ![]() RE: The Legend of Zelda - A Link to the Past (SNES) - Vehek - 07-03-2023 Sorry to dump another task on you when you felt it was over, but Sahasrahla (and his palette-swap Aginah) wasn't on the old sheets, and I don't see his components here either. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-03-2023 They'll be on a different sheet. Edit: More organization. ![]() SFX for the running guy and the smith are missing, smith following Link too. Also tiled variant for the sleeping guy in bed and the obligatory shadow tiles. RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-04-2023 Progress is really slow, but I'm getting there: ![]() Needs the duck and credits sprites, also the assembled smithing sfx. Edit: Also the sprites when the smiths get reunited and Mad Batter below the smith house. RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 07-05-2023 Oh hey, it's that snitch-ass woman who calls the guards. Loving it. Outside of Kakariko, what NPCs are there? Sahasrkdfjhkahkla, the thief, the guy under the bridge, the king (who I think is only in the opening cutscene?), the witch...? Is that all? RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-05-2023 Oh, there are far more NPCs than that. Also there are at least 4 thieves and the king is both in the intro and the credits. Last WIP before completion: ![]() Should be everything, animals and monsters going on another sheet. The ones calling the guards are the blue and yellow woman, but if a guard is already chasing you, the second NPC won't call another one until you defeated the current enemy. RE: The Legend of Zelda - A Link to the Past (SNES) - Ton - 07-06-2023 Oh, I was thinking of the lock-picking retired thief. Amazing job, as always! RE: The Legend of Zelda - A Link to the Past (SNES) - Barack Obama - 07-07-2023 ![]() |