The VG Resource
Faeldspr's Top-Down Sprites - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Faeldspr's Top-Down Sprites (/thread-19956.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


RE: Top Down Velociraptor - Jamuk - 04-07-2012

Yeah, the side sprites can show the posture more clearly I suppose. Do you think the front sprite is done then?


RE: Top Down Velociraptor - Hoeloe - 04-07-2012

No. Show more of the belly, and add a little of the tail back in.


RE: Top Down Velociraptor - Jamuk - 04-10-2012

I've added tails to the old version and the new one (with more belly).
[Image: ProperVR6vs5.png]
Thoughts?


RE: Top Down Velociraptor - Previous - 04-10-2012

His head is on fire Wink

I would remove those wto pixels on his forehead, they give it a sad/depressed look. Also, his belly is transparent, heh! But yes, you're getting somewhere.


RE: Top Down Velociraptor - Jamuk - 04-10-2012

I see what you mean.
[Image: ProperVR6vs7vs8.png]
Here's the sad one vs. another one vs. an angry one.




RE: Top Down Velociraptor - LegostormJ - 04-10-2012

Took me a while to figure out what was the tail and what was the head.


RE: Top Down Velociraptor - Jamuk - 04-10-2012

(04-10-2012, 11:42 AM)LegostormJ Wrote: Took me a while to figure out what was the tail and what was the head.

Sorry. I'll do a side sprite in a bit to clear up any confusion.


RE: Top Down Velociraptor - Speed-X - 04-10-2012

Yeah, as for the tail feathers it would probably be a decent idea to give them outlines. You obviously still want to try to get it to look fluffy, though.

But I must say, you've made a lot of progress since the first post here. Patience and tolerance is a great virtue, along with not being afraid to inquire things especially if they don't seem right. All-in-all, I think that if you keep all this up you'll be a great pixel artist before too long.


RE: Top Down Velociraptor - Hoeloe - 04-11-2012

(04-10-2012, 11:45 AM)Curlyw42 Wrote:
(04-10-2012, 11:42 AM)LegostormJ Wrote: Took me a while to figure out what was the tail and what was the head.

Sorry. I'll do a side sprite in a bit to clear up any confusion.

You're doing it again. Don't rely on other sprites to clear up your readability errors.




RE: Top Down Velociraptor - Jamuk - 04-11-2012

I'm not doing it to a huge extent though. And anyway, you kinda have to, to some extent, with 2D sprites as opposed to 3D models as the user can't orbit and pan round in the same way.


RE: Top Down Velociraptor - Hoeloe - 04-11-2012

You don't have to do it. To show details that are hidden at some angles, yes, but not to make clear those details that are visible and ambiguous.

My suggestion would be to make the tail slightly longer, thereby showing that the crest is not attached to the head. Two or three pixels should do it.


RE: Top Down Velociraptor - Jamuk - 04-11-2012

How's this?
[Image: th_ProperRaptor.png?t=1334150585]
I've also outlined the tail feathers to make them stand out a bit more.


RE: Top Down Velociraptor - Jamuk - 04-12-2012

Just wanted some feedback before I make the arms and legs.
[Image: WestM1.png]
Just so you know, the tail is drooping slightly at the edges.


RE: Top Down Velociraptor - Hoeloe - 04-12-2012

Make the tail more vertical, and the head smaller and more pointed like in your references. Remember things need to keep the same scale at different angles. Use your other sprite for reference.


RE: Top Down Velociraptor - Jamuk - 04-13-2012

I decided to leave side sprites for the moment so I did a north sprite.
[Image: NorthM1.png]