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Le Scaphandrier - Printable Version

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RE: Le Scaphandrier - Chris2Balls [:B] - 06-11-2011

Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):
[Image: zhNoJ.png]
[Image: S3Uxx.png]
[Image: 1121h.png]
You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version.


RE: Le Scaphandrier - Chris2Balls [:B] - 06-23-2011

[Image: 1D3M9.png]
first dungeon in the game!


RE: Le Scaphandrier - isael-21 - 06-23-2011

Is it a Sunken Submarine? I just know it is Sunken Smile

Cool, so, you're gonna start with the Dungeon, or did you start already?

Did I say I like Dungeon-Based Games? (Like TLOZ) =D


RE: Le Scaphandrier - Sinkin - 06-24-2011

Dude, I dig this project a lot. I like the overall style you're going for, really nice!


RE: Le Scaphandrier - Shawn - 06-24-2011

(06-11-2011, 10:35 AM)Chris2Balls [:B] Wrote: Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):
[Image: zhNoJ.png]
[Image: S3Uxx.png]
[Image: 1121h.png]
You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version.

please teach me how to do tiles

i literally do not understand how this works


RE: Le Scaphandrier - Chris2Balls [:B] - 09-06-2011

[Image: 3Ep1p.png]
tileset updated with coral
[Image: kRKdC.png]
demo of coral tile blending

next objective: making submarine more "rigid" ie giving it more straight lines


RE: Le Scaphandrier - Garamonde - 09-09-2011

That second tile is very lovely. Smile


RE: Le Scaphandrier - Chris2Balls [:B] - 05-01-2012

I've changed the diver's palette and made a few other tweaks:
[Image: cSMRR.gif]
[Image: TJQs6.gif]
[Image: lFYgA.gif]
[Image: wtLye.gif]
I'll update with the tileset.


RE: Le Scaphandrier - Previous - 05-01-2012

Given the underwater scenario, I think he's moving too fast / with a too high amlitude.


RE: Le Scaphandrier - Chris2Balls [:B] - 05-01-2012

I agree, he is moving quite fast.
[Image: 39NHc.gif]
[Image: C5DcN.gif]
[Image: dgDmj.gif]
[Image: xUpwD.gif]
Is this better?


RE: Le Scaphandrier - Previous - 05-01-2012

It is better, but maybe he shouldn't be swinign his arms that far as every movement is working against water pressure.


RE: Le Scaphandrier - Chris2Balls [:B] - 05-01-2012

That's a good point. When I was doing the animations, I was thinking that greater movements would indicate greater effort in these circumstances... I'll experiment, either way.

I have made a mock-up of a screencap:
[Image: rDunF.png]
I've been making an engine these past few months, too. It's not finished though.


RE: Le Scaphandrier - Lexou Duck - 05-01-2012

oh, you showed me some concept art a while ago, didn't know you made a thread till now

good stuff though, keep it up Big Grin


RE: Le Scaphandrier - Chris2Balls [:B] - 05-05-2012

Yeah, it's been hidden by imgur now. :I

Made a little animation:
[Image: diverlightup.gif]
I'd like that effect to trigger when you go into the darkness.

Update:
[Image: wfYqJ.png]
Isopod done. It's camouflaged, so it can surprise the player. Now for the attack animation...


RE: Le Scaphandrier - Chris2Balls [:B] - 05-06-2012

[Image: R6Vc7.png]
Update on the mock-up.

Suits:
[Image: HdOTR.gif][Image: 70GSp.gif]
[Image: diverlightup.gif][Image: qYe7S.gif]