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Sonic Model Ripping Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Sonic Model Ripping Thread (/thread-16547.html) |
RE: Sonic Model Ripping Thread - Lugana Rysniq - 06-27-2011 (06-27-2011, 08:29 AM)ItsEasyActually Wrote: Never said it was broken. I said it was crappy, and it really is. The model format was never flushed through when that thing was made even though it could have been. Rigs and animations could have been exportable then. In the spec I wrote up in like...two days, already knows where to find such data cause it wasn't hard to find. i dont think the anim's are even worth exporting they where not all the great to begin with allso I would not even mind Pictures of the Models, Anything will do Mostly again of Eggrobo RE: Sonic Model Ripping Thread - superfan91 - 06-27-2011 http://www.2shared.com/file/FVU_oiCd/Sonic.html yes it's sonic colours model but i used sonic generations textures on it RE: Sonic Model Ripping Thread - Lugana Rysniq - 06-27-2011 (06-27-2011, 07:36 PM)superfan91 Wrote: http://www.2shared.com/file/FVU_oiCd/Sonic.html This is the colors Model > ![]() Edit: BTW is there a Way to Bake Normal Spectral ect. Mapping Materials in any 3d Program? I was wondering how the Pictures for the Colors rips look to good RE: Sonic Model Ripping Thread - ItsEasyActually - 06-28-2011 (06-27-2011, 07:57 PM)Lugana Rysniq Wrote:(06-27-2011, 07:36 PM)superfan91 Wrote: http://www.2shared.com/file/FVU_oiCd/Sonic.html Blender can do that. By pictures do you mean textures...? There's a difference... RE: Sonic Model Ripping Thread - Lugana Rysniq - 06-28-2011 (06-28-2011, 11:19 AM)ItsEasyActually Wrote:yeah by Textures like there are _nrm _Spc _pow _ref _lim(06-27-2011, 07:57 PM)Lugana Rysniq Wrote:(06-27-2011, 07:36 PM)superfan91 Wrote: http://www.2shared.com/file/FVU_oiCd/Sonic.html or do i need a nuice GPU to render them? ihave a Gforce6150SE Oh by pictures i meant the Submission shots i saw looked like they had the Spectral applied on them RE: Sonic Model Ripping Thread - Shadowth117 - 06-28-2011 Oh you're probably talking about the ones Peardian ripped aren't you? Yeah he takes a lot of care to make those icons come out nice. There's nothing hardware-wise stopping you from rendering models to look like that, other than the fact that it might take longer. You just have to be able to get the materials to look like that in the first place and you have to know what you're doing for that. It's more than just applying a specular map most of the time. RE: Sonic Model Ripping Thread - ItsEasyActually - 06-30-2011 I noticed Lugana Rysniq said Free Riders uses .eno. Does anyone happen to know how to get to the actual game contents? Only seem to find standard files with no extensions. RE: Sonic Model Ripping Thread - Shadowth117 - 06-30-2011 I'd guess that there's either an index file or you'd have to figure it from the header through a hex editor. I can't say I've looked at it though so I could be completely wrong. RE: Sonic Model Ripping Thread - Azu - 06-30-2011 Is there a way to fix the bones from models exported by BrresViewer? They stretched and distorted. RE: Sonic Model Ripping Thread - Tiberious - 07-01-2011 (06-30-2011, 10:24 PM)Azu Wrote: Is there a way to fix the bones from models exported by BrresViewer? They stretched and distorted. Stretched and distorted how? And what program are you talking about? RE: Sonic Model Ripping Thread - Lugana Rysniq - 07-01-2011 (06-30-2011, 07:36 PM)ItsEasyActually Wrote: I noticed Lugana Rysniq said Free Riders uses .eno. Does anyone happen to know how to get to the actual game contents? Only seem to find standard files with no extensions. I Just Hexed them out I Dubbed it as a *.ST 'casue of the Header and the end of every File is _ST If it ran thou the X-Compress BMS script used on the Unleashed files to decompress them they become Readable in Hex Edit: Here is a EXE de-compresser for the files http://www.mediafire.com/?u711b715nb7ib4z the Header to the ENO seems Similar to the XNO's Code: NEIF........... ...........d....NETL.......t...........| RE: Sonic Model Ripping Thread - ItsEasyActually - 07-01-2011 Thanks for that, I'll see what I can do in a bit. (07-01-2011, 12:09 PM)Lugana Rysniq Wrote: the Header to the ENO seems Similar to the XNO's Derp, Sega has done XNO, GNO, CNO, and ENO. I've dubbed them the *NO model family for Sonic games. The biggest difference between XNO and all of the other formats is that it's in little endian rather than big endian. RE: Sonic Model Ripping Thread - Lugana Rysniq - 07-01-2011 (07-01-2011, 06:08 PM)ItsEasyActually Wrote: Thanks for that, I'll see what I can do in a bit. but can a converter being written for it just as easily? Oh and what i ment by the XNO Script Broken before is this ![]() RE: Sonic Model Ripping Thread - ItsEasyActually - 07-01-2011 (07-01-2011, 06:14 PM)Lugana Rysniq Wrote: but can a converter being written for it just as easily? Just as easily as one can code something up when the differences are mapped in a format spec. Also, running the files through the xbdc.exe seems to just be deleting them rather than decompressing them...so uh...what am I doing wrong here? Lol. RE: Sonic Model Ripping Thread - Lugana Rysniq - 07-01-2011 (07-01-2011, 06:39 PM)ItsEasyActually Wrote:Drag and Drop, it should ask to overwrite, type Yes or All(07-01-2011, 06:14 PM)Lugana Rysniq Wrote: but can a converter being written for it just as easily? |