Sprite Sheet Maker - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Main Content (https://www.vg-resource.com/forum-103.html) +--- Forum: Site Discussion (https://www.vg-resource.com/forum-106.html) +--- Thread: Sprite Sheet Maker (/thread-27036.html) |
RE: Sprite Sheet Maker - Daxar - 08-27-2015 Odd; working fine for me here. What kind(s) of images are you trying to add/which button (sequence or sheet) are you using? RE: Sprite Sheet Maker - Daxar - 09-01-2015 New version 0.5: https://dl.dropboxusercontent.com/u/31816885/programs/SpriteSheeter.zip Changelog: - Checkered background in sheet preview and animation preview when images are transparent - Color selection for sheet background color and frame bg color - Persistent GUI settings (so if you set the sheet background color to yellow, it stays that way between sessions) RE: Sprite Sheet Maker - Struggleton! - 09-01-2015 Great job Daxar RE: Sprite Sheet Maker - larsenv - 09-03-2015 (08-27-2015, 06:38 PM)Daxar Wrote: Odd; working fine for me here. What kind(s) of images are you trying to add/which button (sequence or sheet) are you using? I think I figured out why he's getting this... It depends what kind of image you're using... Could you please add more image formats (such as TGA)? It'd make it easier for me. Oh, and thanks for the latest version. RE: Sprite Sheet Maker - Daxar - 09-03-2015 As far as supporting file formats goes, I'm limited by the formats Qt supports, which does include Targa, with the caveat that the Targa image not be RLE-compressed (and having it non-compressed kinda defeats the purpose of using TGA over BMP or such, so that's rather silly). Nothing much I can do about that, I'm afraid. Aside from complain to the Qt folks to fix their Targa loading module. Though attempting to load a RLE-compressed TGA does give me an error message box. Is that not appearing for you? And if you're making a new Mac build, you'll likely need the transparent bg image as well: RE: Sprite Sheet Maker - Dazz - 09-03-2015 Latest build fixed whatever issue I had - with the same formats. I'm fully aware that this would only support standard formats, as is the norm - I convert everything to png before I do work on anything anyway. Much simpler. RE: Sprite Sheet Maker - Daxar - 09-08-2015 New version 0.6: https://dl.dropboxusercontent.com/u/31816885/programs/SpriteSheeter.zip Changelog: - Support for balancing/cropping/resizing animations - Saving/loading of new *.sheet format for picking back up where you left off - Various GUI tweaks and fixes For anyone interested, my TODO list is kept up-to-date here: https://github.com/meh2481/SpriteSheeter/blob/master/TODO.txt Let me know if you think of something else to add. RE: Sprite Sheet Maker - Dazz - 09-08-2015 I'd quite like an option for icon creation that simply crops rather than shrinks. It's handy for larger images that are inserted into sheets. RE: Sprite Sheet Maker - DarkGrievous7145 - 09-08-2015 (09-08-2015, 01:05 PM)Dazz Wrote: I'd quite like an option for icon creation that simply crops rather than shrinks. It's handy for larger images that are inserted into sheets. agreed... and hopefully in a way we can control, too... RE: Sprite Sheet Maker - Daxar - 09-12-2015 Big update today! New version 0.7: https://dl.dropboxusercontent.com/u/31816885/programs/SpriteSheeter.zip Changelog: -Added font selection GUI for animation names -Added keyboard shortcuts* -Basic icon exporter GUI w/ options to scale, crop, etc. (Try clicking and dragging to move the frame around, too) -Added Undo/Redo -Usability improvements (Save vs. Save As, GUI tweaks, save before exit, etc) -Bugfixes *These are worth explaining (and can be toggled off in the Edit menu if you don't like them / keep hitting them accidentally). Standard Ctrl+Z Ctrl+S etc. shortcuts are here also, but for faster workflow, there's single-key commands in the WASD area: Q = load animation from image sequence A = load animation from single image sheet E = delete currently selected animation D = save sheet W = select previous animation S = select next animation Shift + W = move current animation up Shift + S = move current animation down Only a few more giant gaping things and this might be usable... >.< Because I added a lot of things in this update, there's a chance something broke along the way. Let me know if anything acts up (I had something earlier with Undo causing the the sheet background color to turn to black, but I _think_ I probably fixed that). RE: Sprite Sheet Maker - Dazz - 09-12-2015 Some very much welcome update! Will let you know of any issues once I have something to use it with RE: Sprite Sheet Maker - Dazz - 10-23-2015 Got a request - could we get a checkbox similar to the color boxes down the bottom that can allow us to just disable animation names as a whole? They're awesome on some sheets, but not others. I've found myself recently manually removing the text in the box on all animations I've foldered up (particularly with things like Strike Witches where I've used this to make sheets of portraits which have no need for being named). RE: Sprite Sheet Maker - Daxar - 10-23-2015 Good idea. I made it so you can press the up and down arrows while in the name box to cycle through names and remove them quickly, but it does seem rather silly to require you to do this for every animation. I'll put this on the TODO list for the next update. RE: Sprite Sheet Maker - Dazz - 11-04-2015 Found an issue - I changed the font, and now after removing the text entirely, the height for the font area is still there but at 0 height (hope that makes sense) which is resulting in double the Y Spacing appear at the top of an animation. So rather than 3, it's now 6, but the spacing between the sprites are still just 3. RE: Sprite Sheet Maker - Daxar - 11-05-2015 Weird. If you have a .sheet that showcases the problem, I'd love to see it. Of course, adding the anim name toggle should alleviate the issue anyway... EDIT: Speaking of which, added a checkbox to toggle animation names: https://dl.dropboxusercontent.com/u/31816885/programs/SpriteSheeter.zip |