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Daemoth's Submissions 1.6.2 AbFix - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Daemoth's Submissions 1.6.2 AbFix (/thread-26172.html) |
RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 02-20-2015 Welch Vineyard ![]() Her "hand-stick" changes on every single frame ![]() RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 02-20-2015 Yeesh, poor guy. Awesome work though! RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 02-22-2015 Celine Jules ![]() Weirdly enough, they removed the combo magic in Second Evolution. Also, i checked if it was doable to rip Valkyrie Profile on psp and nope, almost everything is compressed. RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 02-26-2015 So2: Leon D.S. Gehste ![]() Playable Characters Dialogue Mugshots ![]() Valkyrie Profile, everything is compressed, except the characters....: Arngrim ![]() RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 02-28-2015 Belenus ![]() Llewelyn ![]() Jelanda ![]() Sound Mode Characters Background ![]() Sound Mode Characters Icons ![]() I think this games have the best 2d animation i have ever seen. RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 02-28-2015 Which is great for looking at and terrible for sheeting. :p RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 03-01-2015 Valkyrie Profile: Lawfer ![]() Nanami ![]() Tactics Ogre, thanks to the in-game information page, this was really easy to make: Portraits ![]() RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 03-02-2015 If only there was a easy way to rip those gorgeous dialogue portraits.... Original, note that the emulator do the squares: ![]() ![]() What i get with Glintercept : ![]() ![]() RE: Daemoth's Submissions 1.6.2 AbFix - Davy Jones - 03-02-2015 ![]() There's a system behind, it's pretty much the same as Legend of Mana (PSX). This portrait has at least 3 palettes, each for a different part of the portrait (this one misses a palette, so a part of it is still miscoloured). The grid of the tiles is 16x16 pixels and you have to go from the top to the bottom, then next column, again from the top to the bottom, next column... and so on. You arrange the tiles from the left to the right to form the portrait. I suggest you get all palettes first, combine them on a single tileset and then start the procedure as stated above. You should also use a graphics program which supports the display of your grid. RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 03-02-2015 Huh, nice, i didnt notice the order, but still, pretty lengthy procedure for the number of dialogue portraits there are in this game. RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 03-03-2015 Aelia ![]() Janus ![]() Kashel ![]() Yumei ![]() Aelia ![]() RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 03-06-2015 Lenneth ![]() Lenneth ![]() Lenneth.... Rearranged the whole sheet of anonymous and added a bunch of fighting and cutscenes frames. She is something, but she's worth every hour of it. RE: Daemoth's Submissions 1.6.2 AbFix - Dazz - 03-08-2015 Man, these are some fucking great rips. Nice work! RE: Daemoth's Submissions 1.6.2 AbFix - IceManual - 03-09-2015 Dude, I am absolutely in-love with your rips. Can't wait for more!! RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 03-12-2015 Thanks guys, i really appreciate it. Badrach ![]() Lorenta ![]() Lezard ![]() Fonts, Menu & Icons ![]() Title Screen ![]() Anyone familiar with Valkyrie Profile recognize the Efreet Maria Djinn sprite? Its loaded with other basic combat sprites. ![]() |