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Daemoth's Submissions - Printable Version

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RE: Final Fantasy 6 rips - daemoth - 05-21-2013

(05-21-2013, 06:48 PM)Davy Jones Wrote: I found the green cloud, it's 2-Bit, Window A000, 2nd palette row. The red ball is also 2-Bit, Window A000 and 5th palette row.

Not sure where the stuff from quicksave 3 is, I can't recognize it. It's either on 4-Bit or on 2-Bit.

Edit:
For the transparent sprites: Not sure how what you mean, can you post a screen? And what about the SFX sheet above my post? Isn't this one fine?

Well,what i thought was, if i would display the dispatch animation over a character, even if i put transparency, wont the dark blue show up. But i guess that how its done, cause i found it in the memviewer and its exactly the same as mine. Also, i found the the bioblaster where you said but are you sure for the debilator?
[Image: debilator.png]
You think its the 2 squares at the top, right? Edit: Found it!

@DeathBringer:
I disabled everything i could until i had the animation over a black background.

Cyan 2.0



RE: Final Fantasy 6 rips - Ton - 05-21-2013

These are great! And feel free to reorganize the sheets as you see fit. If you want the Tools on a sheet by themselves, that's great. That way we don't have to put them on Gogo or anything as well.

I also realized that Magitek could probably get its own sheet as well. You're doing a fantastic job!


RE: Final Fantasy 6 rips - daemoth - 05-22-2013

(05-21-2013, 11:17 PM)Tonberry2k Wrote: These are great! And feel free to reorganize the sheets as you see fit. If you want the Tools on a sheet by themselves, that's great. That way we don't have to put them on Gogo or anything as well.

I also realized that Magitek could probably get its own sheet as well. You're doing a fantastic job!
Thx mate!
Edgar 3.0 ( With originalbioblaster and Debilator)
[Image: edgar2.png]
For the Magitek, Tsr already have the walking animation on the Imperial Soldiers sprite sheet and its the only unique sprite i can see with it. However, i could capture them "empty" and with their attack animation.


RE: Final Fantasy 6 rips - Ton - 05-22-2013

I meant the Magitek commands. Bolt Beam, X-Fer, etc.


RE: Final Fantasy 6 rips - daemoth - 05-22-2013

(05-22-2013, 09:01 AM)Tonberry2k Wrote: I meant the Magitek commands. Bolt Beam, X-Fer, etc.

Ah,okok.
Currently ripping Mog Dances and im having trouble with the background of Windslash and Sandstorm. They seem to be composed of 3 to 4 layer of sprite, each going at a different speed. Here what i found that somewhat look like it, below it, a sample of background of windslash in game.
[Image: windlsashexample.png]
Do you guys think this is it?SaveGame


RE: Final Fantasy 6 rips - daemoth - 05-22-2013

Mog Dance Effects added. ( See first post)
Fun fact about about Antlion effect and blue thingy with Racoon , half of the frame are made by switching 2 color pallette.


RE: Final Fantasy 6 rips - Ton - 05-22-2013

Looks like you figured it out. Tongue


RE: Final Fantasy 6 rips - daemoth - 05-22-2013

(05-22-2013, 05:31 PM)Tonberry2k Wrote: Looks like you figured it out. Tongue
If youre talking about windslash/sandstorm background, nop. It is absent from the sudmitted spritesheet. Added Specter fire to Mog Dance.


RE: Final Fantasy 6 rips - Ton - 05-22-2013

Oh, damn.
Everything should be up now.


RE: Final Fantasy 6 rips - daemoth - 05-23-2013

Magitek Effect added. ( See first post)
For some odd reason, ( i double checked it) the fire of the missile is green...


RE: Final Fantasy 6 rips - Ton - 05-23-2013

Saved it! Awesome stuff!
Do you have anything else in mind to rip?


RE: Final Fantasy 6 rips - daemoth - 05-23-2013

(05-23-2013, 06:20 PM)Tonberry2k Wrote: Saved it! Awesome stuff!
Do you have anything else in mind to rip?
Currently doing the magic spells that arent in Spell Effect 1.
If you see anything that need to be redone in Spell effect1, just tell me. The only thing i see i could add is the original background of Drain and Break.


RE: Final Fantasy 6 rips - Ton - 05-23-2013

Wow, that's awesome. And if you can think of a better way of arranging them, go ahead and do it. We can remove the one on the site if you come up with better sheets.
Does the Lore sheet need a re-rip or is it still good?


RE: Final Fantasy 6 rips - daemoth - 05-23-2013

(05-23-2013, 07:10 PM)Tonberry2k Wrote: Wow, that's awesome. And if you can think of a better way of arranging them, go ahead and do it. We can remove the one on the site if you come up with better sheets.
Does the Lore sheet need a re-rip or is it still good?

Spell Effects 2 added. (See first post)
Sure, ill see what i can do for the Lores and Spell Effect1. At first sight, I can see that Aero, Sour Mouth and Grand Train are missing the base patern but ill check them out individually, just to be sure.


RE: Final Fantasy 6 rips - Ton - 05-23-2013

Could you label the spells? Also, does Quake have a bottom that isn't on this sheet?