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Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submissions - daemoth - 11-23-2013 (11-23-2013, 04:13 PM)Ton Wrote: Yup! That's it! Castle tilesheet Fix Items & effects + Slasher fix For the fireworks, its the top half that doesnt appear in game, and they arent simetric on that way. I started to rip it with Vsnes, but im having problem to build them since i cant really see them and each frame use a different palette. If someone wanna try to do it, just download the Ending saves #1, the save slot 1 or 2 leads you directly to it. And since they appear on a black background, it should be easy to do.Heres my start. Also just noticed the Misc Spell sheet, the only thing that i see that i didnt have is the 2-bit animation of Ice 2. Everything else is made or modified by the game engine or is already on another sheet. RE: Daemoth's Submissions - Ton - 11-23-2013 Ah, ok. I see how that could be a problem with the fireworks. Hmm. The other sheets have been updated. ![]() RE: Daemoth's Submissions - daemoth - 11-25-2013 EEK! that game is horrible ![]() Hmm, i think im gonna revisit Ogre Battle since i already started it. RE: Daemoth's Submissions - Ton - 11-25-2013 Great! Can't wait! I should really play that game... RE: Daemoth's Submissions - daemoth - 11-25-2013 (11-25-2013, 11:17 AM)Ton Wrote: Great! Can't wait! Its a great game, i think its the only RTS that is good on a console. Tons of hiddens character and weapons, multiple endings, random loots that can completely change your gameplay. The only thing i dont like in that game is the alignment system. To make a long story short, to upgrade the class of a soldier, most of them need a specific alignment level and you can only change your alignment by fighting soldiers of the opposed aligment or liberating town of that alignment ... Theres also a sequel on n64 that just improves everything: Ogre Battle 64: Person of Lordly Caliber. Edit: Checklist Time: -Characters Sprites -Battle Animation -Tarot card animation -Battle Background -Recheck the portrait sheet, some seem to be missing. -Map Progress: RE: Daemoth's Submissions - Ton - 11-25-2013 Looking good! That guy with the axe looks like Golbez. RE: Daemoth's Submissions - daemoth - 11-27-2013 (11-25-2013, 10:11 PM)Ton Wrote: Looking good! That guy with the axe looks like Golbez.Yeah, definitely. I thought i did an error at first, but no. If you look closely, youll notice most of the moving sprites in that game dont have outlines, a good example is the Valkyrie (Human-Female, second row) I think it would be more appropriate to name "Characters" section, "Class". Cause almost every characters and beast are recruitable and has a class family. Also, the recruitable characters that are linked to the story will only have a recolor of their class. The very few character that are completely unique have a unique class. Love the pumpkin class, he kick his head on the enemy ![]() Edit: just lost 2-3 hours of work on Ogre battle... >.< RE: Daemoth's Submissions - daemoth - 11-30-2013 There are about 110 different characters/classes >.<, but im about half done ![]() I was reading some faqs and everyone call the main character the Opinion leader so i would change the "Heroes - Lord Class" sheet name to "Opinion Leader - Lord Class". ![]() About the fighter and Amazon sheets, i named them differently and im not too sure what is more approriate to say in english: "Fighter Classes Family" or "Fighter Family Class"? RE: Daemoth's Submissions - Deathbringer - 11-30-2013 I was about to say you shouldn't trust everything you read in FAQs but Opinion Leader is actually in the manual. ![]() SNES manual for the record. The PSX also says Opinion Leader, so it works. RE: Daemoth's Submissions - daemoth - 12-03-2013 (11-30-2013, 09:07 PM)Deathbringer Wrote: I was about to say you shouldn't trust everything you read in FAQs but Opinion Leader is actually in the manual.Thanks for checking ![]() Also, little bump for my question in the previous post. ![]() Edit: FF6 to Ios preview RE: Daemoth's Submissions - daemoth - 12-06-2013 This game is cursed! I keep making errors and losing my stuff ![]() Im having trouble recoloring some of them because they often use the same color but at different position. I remember trying a recolor tool but i cant remember its name and it could really help me. Anyone has a link or know where i could find it? RE: Daemoth's Submissions - Ton - 12-06-2013 Aw, that sucks. I'm sorry, man. Are you thinking of the same tool we used for Chrono Trigger? RE: Daemoth's Submissions - daemoth - 12-06-2013 (12-06-2013, 03:41 PM)Ton Wrote: Aw, that sucks. I'm sorry, man.Hum, i dont think i used one for Chrono. Edit: Demon Sheet fix: Added Galf Amazon sheet fix: Added all special characters RE: Daemoth's Submissions - Ton - 12-06-2013 Does this mean we can delete the "In Battle Characters" sheet? RE: Daemoth's Submissions - daemoth - 12-06-2013 (12-06-2013, 08:58 PM)Ton Wrote: Does this mean we can delete the "In Battle Characters" sheet?Indeed, however i wonder where booyah boy got some of the sprite he have on his sheet. For example, there are only 3 version of Gares, not five. There are only 2 version of the Ghost,Pumpkin and Samurai, not 3. And im pretty sure about this, i verified on several sites. |