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Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submissions - Vehek - 09-23-2013 About the ending fair, it's not just lights. For example, in the main fair area, the outer fences are extended to close up the gaps. I used the map editor to reproduce the in-game map changes. Without the lights, the fair should look like this after the changes are applied. RE: Daemoth's Submissions - daemoth - 09-24-2013 (09-23-2013, 05:10 PM)Vehek Wrote: About the ending fair, it's not just lights. For example, in the main fair area, the outer fences are extended to close up the gaps. Right again ![]() Well Ton, please add Vehek as a submitter ![]() GuardiaEnding RE: Daemoth's Submissions - Ton - 09-24-2013 Can do! RE: Daemoth's Submissions - Ton - 09-25-2013 Nice work on Robo. Any luck with Ayla? RE: Daemoth's Submissions - daemoth - 09-25-2013 (09-25-2013, 09:41 PM)Ton Wrote: Nice work on Robo. Any luck with Ayla?Ill check her and the enemy abilities during my next playthrough. RE: Daemoth's Submissions - Ton - 09-25-2013 Poor you. :/ RE: Daemoth's Submissions - daemoth - 09-26-2013 Yeah, poor me. Im gonna have to play one of the best game on snes, if not of all time ![]() RE: Daemoth's Submissions - TomGuycott - 09-26-2013 Yeah ton, replaying CT was like.. Almost a SELLING point. NG+ baby D; RE: Daemoth's Submissions - Ton - 09-26-2013 Haha, hush you two. ![]() RE: Daemoth's Submissions - Ton - 09-28-2013 I never even thought about the Menu. Good call! RE: Daemoth's Submissions - daemoth - 10-04-2013 The lightning effect is a lot more than it looks like. Over 60 frames. Got the Dmg Font, should i fuse the Game Text and the Font sheet with it? Its just 11 little sprites. RE: Daemoth's Submissions - Ton - 10-04-2013 I didn't even think of the lightning effect. Good call. As for the font and everything, I know there are two existing sheets on the site that have various font-related things. we could probably combine them all into one sheet. Glad to see you back! RE: Daemoth's Submissions - daemoth - 10-04-2013 (09-20-2013, 09:01 PM)Ton Wrote: EDIT 2: Looks like Melchior is the placeholder NPC. He has a lot of entries here. He also has an unused palette. It looks like a lot of the effects (Telepod's lightning, water, wind, and fire, Tubset's "swril", etc) are also stored as NPC sprites. Gonna keep looking. Wrong, you did think about it ![]() RE: Daemoth's Submissions - Ton - 10-04-2013 Touche. ![]() RE: Daemoth's Submissions - daemoth - 10-04-2013 Just finished the layout of the npc sheet, the only thing i was wondering, is the brown guy i putted in the lower right corner, does he need a recolor? if yes, from who? I doesnt recognise him at all. |