THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Shade - 07-30-2012 I actually thought the same thing, I'll try and think of something else! RE: THE FIGHTERS RESOURCE - Official Thread - TheShyGuy - 07-30-2012 (07-30-2012, 12:33 PM)TorchManiac Wrote: I just thought of something, isn't there going to be a limit for how many characthers can join? not that I want to but if people keep joining this project, you guys will never get it done... It depends on how the game is programmed. Who ever is making it shouldnt have much of a problem adding new characters as they come, -as long as its programmed "right"- RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 07-30-2012 You could have the hand grow, ShadeDBZ. Like, it starts at 1x1 then it grows swiftly to the normal size RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 07-30-2012 KICKFLIP (sorta...) Since my character's somewhat floaty and light, this move allows the character to reach the ground quickly, dealing damage along the way. 3 animations left!! RE: THE FIGHTERS RESOURCE - Official Thread - Gaia - 07-30-2012 Should we think of a tier for those kinds of stats? there are some games that actually incorporates battle data as a bit of a "useless fact/battle data" which is common in many fighters. This could also help me out in the long run when thinking for moves I think would do the best damage output. RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 07-30-2012 I think it'd be cool. My plan is to be the fast, light, floaty character who doesn't deal much damage. Once I come up with a beta finished sheet, I'll describe the moves in detail because I want to. Double posting to say I fixed the defend animation. It was bugging me before. RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 07-31-2012 we need an engine, or a competent programer who wants to take care of it. at this point any futher development of the sprites is meanlingless if we dont even have a basis to work on. RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 07-31-2012 I call this attack Basically my face turns into a toaster and I shoot Toaster Strudels at my opponent RE: THE FIGHTERS RESOURCE - Official Thread - alexmach1 - 07-31-2012 (07-31-2012, 10:32 AM)Trollerskates Wrote:made me laugh try using motion blur on the face-to-toaster frame and the back arm moving down frame RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 07-31-2012 I tried to do a motion blur, but evidently I'm no good at them. RE: THE FIGHTERS RESOURCE - Official Thread - Kami - 07-31-2012 (07-31-2012, 01:02 AM)Meta Wrote: we need an engine, or a competent programer who wants to take care of it.Whats the medium this is being made in, Still haven't found out what it is. RE: THE FIGHTERS RESOURCE - Official Thread - Iceman404 - 08-01-2012 Just here to reserve a roster spot! RE: THE FIGHTERS RESOURCE - Official Thread - [robo9] - 08-01-2012 (07-31-2012, 01:02 AM)Meta Wrote: we need an engine, or a competent programer who wants to take care of it. I'm competent enough to take care of this, I truly am. Progress is a bit slow, I admit, but I'm working on it. RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 08-01-2012 it's ok, robo9, we aren't doubting you. but it's hard to keep the work if there is no concrete proof of your programming. I only said that because I'm worried about you, but if you think you're capable, then it's ok. RE: THE FIGHTERS RESOURCE - Official Thread - Kami - 08-01-2012 Hey, guys, what's this being made in? I may be able to help programming wise, one person programming a whole project is a pain in the ass(For everyone since it's kind of a disadvantage to the programmer and the other people contributing to the project.) |