Lunar: Silver Star Story Complete - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Lunar: Silver Star Story Complete (/thread-8017.html) |
RE: Lunar: Silver Star Story Complete - Davy Jones - 08-27-2009 The last regular enemies of disc1 (except Blue Dragon Shrine): http://img198.imageshack.us/img198/4176/lunarsssckslostwoods.png http://img359.imageshack.us/img359/4148/lunarsssckstamurpass.png http://img198.imageshack.us/img198/149/lunarssscksmyghtstower.png http://img143.imageshack.us/img143/2387/lunarssscksblackdfortre.png All sheets I ripped so far are NPC-free (except Reza indoors which is still on the list, in Iluk it's impossible to remove one NPC because there is nothing to replace, another one is part of a machine). And I determined that not all tilesets in PSX-VRAm have slightly different pallets, a few of them are exactly the same from the screenshots. Btw, not all tiles are in PSX-VRAM visible, a few of them are rotated (sand & ground stuff) by the game engine. Simply annoying and tooked me a long time to get that >=P RE: Lunar: Silver Star Story Complete - Davy Jones - 08-30-2009 I never thought that deleting NPCs will consume so much time~ Pao: http://img180.imageshack.us/img180/4055/lunarssscmappaoouterj.png http://img35.imageshack.us/img35/4205/lunarssscmappaoinner.png Pao Cave: http://img38.imageshack.us/img38/9955/lunarssscmappaocave.png Tamur: http://img377.imageshack.us/img377/8974/lunarssscmaptamurouter.png http://img38.imageshack.us/img38/8749/lunarssscmaptamurinner.png Damon's Chamber: http://img243.imageshack.us/img243/200/lunarssscmapdamonschamb.png Myght's Basement, Chamber & Rooftop (yes, the giant cogwheel animation is unused): http://img243.imageshack.us/img243/4228/lunarssscmapmyghtstower.png Blue Dragon Shrine Enemies: http://img180.imageshack.us/img180/4699/lunarssscksbluedshrine.png Coming up next: Merydor Outer (new) & Reza Inner (updates & new maps). After these two maps, I will begin with Disc 2. RE: Lunar: Silver Star Story Complete - Ton - 08-30-2009 This is only disc 1? O_O RE: Lunar: Silver Star Story Complete - Davy Jones - 08-31-2009 Don't worry, disc 2 is only for the last area (Lunar uses many cut sequences). Btw, Reza is done: http://img199.imageshack.us/img199/8543/lunarssscmaprezainner.png I kicked the last mainchars from the list (I saw the status changes [->annoying to get] in the RAM) and added Lyton Lake (Blue Dragon Shrine outer) & Black Dragon Fortress instead of them: I like the architecture Remaining: - Black Dragon Fortress - Lyton Lake (Blue Dragon Shrine outer) - Meryod outer - Meribia building sheet complete In the final post, all sheets (80-90 I think) will be packed in an .rar-archive (I hope they will be better sorted than last time xD) RE: Lunar: Silver Star Story Complete - Davy Jones - 09-01-2009 two done, two left: http://img26.imageshack.us/img26/5285/lunarssscbuildingsmerib.png http://img259.imageshack.us/img259/1658/lunarssscmapmeryodouter.png *wants to play* RE: Lunar: Silver Star Story Complete - Davy Jones - 09-01-2009 To get access for all areas in the Black Dragon Fortress I have to kill all enemies =/ There is also the Silver Spire in Vane and that secret area with that unnamed forest, maybe I could return to old places with an higher level (which makes it easier for me). Tempest (Enemy, after the fight he's your friend): http://img12.imageshack.us/img12/7837/lunarsssckstempest.png Lyton Lake & Blue Dragon Shrine outer, Tileset & Map: http://img215.imageshack.us/img215/4103/lunarssscmaplytonlake.png http://img42.imageshack.us/img42/3332/lunarsssctilesetlytonla.png wheee, disc2 I'm coming =D RE: Lunar: Silver Star Story Complete - Ton - 09-01-2009 Wow, cool. Once you finish disc 1, can you make icons and zip it all? RE: Lunar: Silver Star Story Complete - Davy Jones - 09-02-2009 yep, i didn't thought I would rip so much sheets, I think it's better to separate disc1 & disc2 instead of waiting for the whole stuff =) I will make the icons & section sheet soon & put it in an archive on rapidshare. RE: Lunar: Silver Star Story Complete - Davy Jones - 09-02-2009 not rapidshare, but another good hoster: http://www.letsshareit.net/files/152/TSR.exe 14-15 MB, 85-95 sheets + same amount of icons. section icon: This will be my biggest contribution to TSR, goodbye Suikoden2 RE: Lunar: Silver Star Story Complete - Ton - 09-03-2009 It's an .exe O_o RE: Lunar: Silver Star Story Complete - Davy Jones - 09-03-2009 Yes, this means you don't need Winrar or Winzip. It's self-extracting RE: Lunar: Silver Star Story Complete - Carpaccio - 09-03-2009 Not much left to do except the rest of the bosses! Great work! RE: Lunar: Silver Star Story Complete - Davy Jones - 09-03-2009 Whew, I filled up a whole section =D Anyway, update from disc2: Carpaccio Wrote:Not much left to do except the rest of the bosses! Great work!I don't know how much is on disc2, three cities and a few dungeons with regular monsters I think. Tonberry2k Wrote:I didn't plan to update again RE: Lunar: Silver Star Story Complete - Ton - 09-03-2009 I know, I noticed a few minutes ago. I fixed it. Awesome job. RE: Lunar: Silver Star Story Complete - Deathbringer - 09-03-2009 Quick question, are you also going to be ripping from Eternal Blue Complete? |