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da aventur of Link - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: da aventur of Link (/thread-7643.html) |
RE: da aventur of Link - D.moffett1990 - 08-06-2009 I agree with Mabelma your doing real good on these RE: da aventur of Link - Adam - 08-06-2009 Yep, really enjoying your style so far, Phantom K. I'd like to see some animations though =) edit: 999th post eeeee RE: da aventur of Link - Mabelma - 08-06-2009 Yeah that be cool. Is this goin to be a game or are you making them for fun? RE: da aventur of Link - Phantom Killah - 08-06-2009 ![]() ![]() I think the front leg needs to move more in move animation and just sprites, no game. RE: da aventur of Link - Cshad - 08-06-2009 Why don't you have it stationary in the walking animation so we can see what its doing exactly ? I can't make it out. RE: da aventur of Link - HylianFox - 08-06-2009 (08-06-2009, 09:02 PM)Cshad Wrote: Why don't you have it stationary in the walking animation so we can see what its doing exactly ? I can't make it out. from what i can see, it's going like this: */-\ *l-l */-\ *l-l yay for crappy ascii RE: da aventur of Link - Phantom Killah - 08-07-2009 ![]() RE: da aventur of Link - Phantom Killah - 08-07-2009 ![]() Goro? RE: da aventur of Link - Mabelma - 08-07-2009 Nice I love it. Looks cool. Love the shadow. RE: da aventur of Link - D.moffett1990 - 08-08-2009 I love the goron! RE: da aventur of Link - Helmo - 08-08-2009 The Goron was the best, keep up the good work :> RE: da aventur of Link - Phantom Killah - 08-11-2009 ![]() ![]() that getting up from being curled in a ball animation is the pain in a ass RE: da aventur of Link - Adam - 08-12-2009 I really want to start seeing some bright landscapes and such! A mockup, maybe? Because you work in the right way- pixeling on a darker medium helps set color balance, but sometimes it's hard to see the way things fit into environments without trying them. read as: MOCKUP PLZ |