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Breath of Fire 2 (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Breath of Fire 2 (SNES) (/thread-43428.html) |
RE: Breath of Fire 2 (SNES) - Barack Obama - 04-11-2025 Enemies & bosses are done. This means I can now go for the animals, should be much easier than the previous sheets. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-12-2025 Decided to go for vehicles first. This is everything, but it needs organization. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-12-2025 Vehicles are done. So far, I've ripped 29 sheets for this game and I think 30 is a good number to stop. After all, I also want to give the first Breath of Fire a shot which is also missing a lot of stuff. (I also saw that I'm ripping from this game since the end of February and at one point I just need to stop). Last sheet will be the animals then. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-12-2025 Looked a bit more into it and saw that you can ride even more vehicles in this game, including platforms. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-12-2025 The fish will take the most time, since debug doesn't work for some of them. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-13-2025 Turns out there are some garbage entries for the fish in debug, but the used fish sprites are all there. Should be not as hard as I imagined. Took a closer look to the character sheets and some of them (especially Katt) are not good and even missing stuff. Therefore they'll get a rerip too. And thank Jeebus for SheetMaker, this neat little tool saved me from adding over 400 sprites manually to a sheet. You can find it here: https://www.vg-resource.com/thread-43528.html RE: Breath of Fire 2 (SNES) - Barack Obama - 04-13-2025 Progress: Needs some palette swaps and ingame checks (trash bin loop, projectile for Bow, fishing, etc.) RE: Breath of Fire 2 (SNES) - Barack Obama - 04-13-2025 Progress: Nearly done. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-14-2025 All recolours done. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-15-2025 Done with SheetMaker, again: And after that one, Valerie, Ryu & Jean in their npc forms need a rip. Only after these two, I can finally stop. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-18-2025 Roughly organized battle chars: For more details, I need to check debug again (battle states: idle, attack, etc. & loop notes) and add palettes. There is also the zombie state, which changes the entire palette of the character (most likely encountered in Thief's Tomb). RE: Breath of Fire 2 (SNES) - Barack Obama - 04-18-2025 The rest of them: Also included Katt's boss sprites from Coursair. RE: Breath of Fire 2 (SNES) - Skyla Doragono - 04-18-2025 God I really love the fluidity of the battle sprites in this game. It's such a step up from the first one. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-20-2025 Indeed, they're really nice and I'm currently analyzing all the details about them: Still thinking about another background colour, since it's really hard to see Bleu's sfx for one of her spell frames. What to do: - palettes - separatable sfx - which frame is for ability / item - fix dodge note for Rand / Sten / small Ryu, since it's also for defending Trivia: - small Ryu has a frame for defeat, but it's just a frame from the idle (like the fusions) - Katt's boss sprites from Coursair use a slightly different palette than her party sprites Another thing: Bow might be using arrows for hunting in the JPN version, but I'm not sure since I can't find any sources about it. I will definitely check it out and add it to the sheet, if there are differences. Edit: The pig in Township is animated: https://www.nicovideo.jp/watch/sm8415668 07:46 Edit 2: ![]() Even in the Japanese version, Bow shoots with ping pong balls. RE: Breath of Fire 2 (SNES) - Barack Obama - 04-20-2025 Guess I'll split the sheets up between regular appearances and fusions: This one needs a bit of work, but it's mostly done. |