![]() |
Mega Man Ripping Project (Classic/X) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Mega Man Ripping Project (Classic/X) (/thread-30216.html) |
RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-24-2016 Hell Crusher ![]() Hotareeca ![]() Kaiser Sigma ![]() Press Disposer ![]() REX-2000 ![]() Sigma ![]() Volt Kurageil ![]() Worm Seeker-R ![]() If someone wants to rip Shurikein (the wireframe midboss on Blast Hornet's stage), Mosquitus (the midboss on the second Doppler stage), Vile and Dr. Doppler please go ahead, I'll take a short break and then check another game (either 7 or X2). Oh yeah, I'm not doing the sample/proto stuff. Maybe all those could be included in their own separate sheet. RE: Mega Man Ripping Project (Classic/X) - TomGuycott - 11-24-2016 I'll take Vile, Doppler and Shurikein, I have partial rips for all of them already from past stuff I've done. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-24-2016 Wow, awesome job, Magma! Woo, thanks, Tom! RE: Mega Man Ripping Project (Classic/X) - TomGuycott - 11-24-2016 Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-24-2016 If it's just one sheet, add it to the existing. If it's a full sheet, make it new. That my philosophy. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-24-2016 (11-24-2016, 09:06 AM)TomGuycott Wrote: Also, any opposition to just adding Hellcrusher's sample Sprite to its sheet? It's the only difference, not worth its own sheet. Okay, I'll update the sheet later. RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-25-2016 HannyaNED^2 ![]() Hell Crusher updated. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-25-2016 Nice! What a weird design that thing has. I'll try to update the first post today. Edit: UPDATED! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-27-2016 Wily Capsule ![]() Wily Machine ![]() Giant Mechaniloid CF-0 ![]() Magna Quartz ![]() Pararoid S-38 & Old Robot ![]() RE: Mega Man Ripping Project (Classic/X) - Ton - 11-27-2016 Wonderful job! Updated the first post! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-29-2016 Agile (fortress) ![]() Neo Sigma ![]() Serges (fortress) ![]() This is it for the 16-bit games. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-29-2016 (11-29-2016, 07:51 AM)Magma Dragoon Wrote: Nice work! What do you mean "This is it for the 16 bit games" though? RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-29-2016 It means I'm moving to the 32-bit ones. RE: Mega Man Ripping Project (Classic/X) - Ton - 11-29-2016 Ahh, ok. Awesome! RE: Mega Man Ripping Project (Classic/X) - Magma MK-II - 11-30-2016 Batton M64 ![]() Big Telly & Telly R ![]() Count Bombs ![]() Dodonpa Cannon ![]() Item Drone ![]() Metall ![]() Metrenger ![]() Monopellern ![]() Shururun ![]() Sniper Joe ![]() Spinning Gabyoall ![]() Ururuun ![]() Was gonna rip just the midboss, but all this stuff was easily available on the savestate. |