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Random Talking Bush's Model Museum - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Random Talking Bush's Model Museum (/thread-25450.html) |
RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-01-2014 (10-01-2014, 10:35 AM)Lilothestitch Wrote: RTB, Can you make a 3DS Max script for the game Code Lyoko: Quest for Infinity for PSP to import 3D Models, Textures, Bones & Animations? The file formats are .gcn .cp2 .pc & .psp. 1. I only work on things I have interest in... this is not one of them. Sorry. 2. I have no knowledge on how to import animations. Anyhoo, got some more pocket monsters done. Pokémon X/Y: #031 Nidoqueen ![]() #032 Nidoran (Male) ![]() #033 Nidorino ![]() #034 Nidoking ![]() #236 Tyrogue ![]() #246 Larvitar ![]() #247 Pupitar ![]() #248 Tyranitar ![]() #263 Zigzagoon ![]() #335 Zangoose ![]() #337 Lunatone ![]() #338 Solrock ![]() #549 Lilligant ![]() #589 Escavalier ![]() #696 Tyrunt ![]() RE: Random Talking Bush's Model Museum - Mystie - 10-01-2014 I've been meaning to ask: Why do the textures look so much smoother and better out-of-game than they do in-game? RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-01-2014 (10-01-2014, 01:50 PM)Mystie Wrote: I've been meaning to ask: Why do the textures look so much smoother and better out-of-game than they do in-game?It's particularly due to the small resolution of the 3DS's screen that makes it appear that way. RE: Random Talking Bush's Model Museum - Mystie - 10-01-2014 (10-01-2014, 01:56 PM)Random Talking Bush Wrote:(10-01-2014, 01:50 PM)Mystie Wrote: I've been meaning to ask: Why do the textures look so much smoother and better out-of-game than they do in-game?It's particularly due to the small resolution of the 3DS's screen that makes it appear that way. True. I bet the reason the textures look so stretched and pixellated/blurry is because I'm playing it on a 3DS XL. RE: Random Talking Bush's Model Museum - Lilothestitch - 10-01-2014 (h)The Pokémon X & Y models are so cute. RE: Random Talking Bush's Model Museum - The 100 Mega Shock! - 10-01-2014 I'm pretty sure the game does not employ texture filtering that you'll see applied by default in most 3D software. RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-02-2014 Somehow, I managed to have a fair amount of free time today. So I got another bunch of X/Y models ready. Pokémon X/Y: #066 Machop ![]() #067 Machoke ![]() #068 Machamp ![]() #070 Weepinbell ![]() #104 Cubone ![]() #105 Marowak ![]() #137 Porygon ![]() #233 Porygon2 ![]() #251 Celebi ![]() #262 Mightyena ![]() #447 Riolu ![]() #448 Lucario ![]() #679 Honedge ![]() #680 Doublade ![]() #681 Aegislash ![]() Aliana ![]() Bryony ![]() Lysandre ![]() RE: Random Talking Bush's Model Museum - SonicWind - 10-02-2014 I'm surprised they manage to fit pretty much every Pokémon into these games. RE: Random Talking Bush's Model Museum - brianuuu - 10-05-2014 I was hoping you update .XNO importer with texture import ='( RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-05-2014 (10-05-2014, 04:32 AM)brianuuu Wrote: I was hoping you update .XNO importer with texture import ='(I'll get to that soon enough. I keep getting sidetracked with other projects of mine, sorry. RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-15-2014 (Obligatory Pokémon models here.) Pokémon X/Y: #065 Alakazam ![]() #080 Slowbro ![]() #115 Kangaskhan ![]() #151 Mew ![]() #257 Blaziken ![]() #282 Gardevoir ![]() #351 Castform ![]() #359 Absol ![]() #362 Glalie ![]() #380 Latias ![]() #381 Latios ![]() #475 Gallade ![]() #479 Rotom ![]() #553 Krookodile ![]() #560 Scrafty ![]() #635 Hydreigon ![]() #660 Diggersby ![]() #677 Espurr ![]() #684 Swirlix ![]() #689 Barbaracle ![]() #694 Helioptile ![]() #701 Hawlucha ![]() #706 Goodra ![]() #714 Noibat ![]() #715 Noivern ![]() Shauna ![]() Next thing I'll do is to update that Sonic script to have automatic texture importing. RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-17-2014 Pokémon X/Y: #127 Pinsir ![]() #142 Aerodactyl ![]() #214 Heracross ![]() #409 Rampardos ![]() #566 Archen ![]() #667 Litleo ![]() #673 Gogoat ![]() #686 Inkay ![]() #692 Clauncher ![]() #697 Tyrantrum ![]() #699 Aurorus ![]() #707 Klefki ![]() #710 Pumpkaboo ![]() #711 Gourgeist ![]() Pokémon Omega Ruby / Alpha Sapphire: May ![]() Okay, I lied. Now I'll start working on that script. RE: Random Talking Bush's Model Museum - Ton - 10-17-2014 How do you have ORAS stuff already? O_o RE: Random Talking Bush's Model Museum - Random Talking Bush - 10-17-2014 (10-17-2014, 10:27 PM)Ton Wrote: How do you have ORAS stuff already? O_oThey're from the demo, which has had its files dumped. RE: Random Talking Bush's Model Museum - Shade - 10-17-2014 (10-17-2014, 10:27 PM)Ton Wrote: How do you have ORAS stuff already? O_oAfter watching closely for the last couple of weeks, I'm fairly certain Random Talking Bush is a wizard of some sort. |