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Daemoth's Submissions - Printable Version

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RE: FF6 Weapons Sprites and their animations - Davy Jones - 05-18-2013

[Image: jAMkvA0sfrHA8.png]

Navigation for MemViewer: + and -
Navigation for PalViewer: Just click the first box in a row to get a palette.
You can directly save the graphics per discette symbol (MemViewer, lower right).

Both are located next to the SceneViewer in the upper taskbar. The grid for these graphics is 8x8 pixels so I would activate it in your graphics program.


RE: FF6 Weapons Sprites and their animations - daemoth - 05-20-2013

(05-17-2013, 08:50 PM)Tonberry2k Wrote: You could probably just use the one "true" airship and the separated explosion frames from it (I think they appear randomly). That will keep the size of the sheet down.
And are the slots reels graphics at double size right now?
Slots effect updated ( Reel size fized, Airship Anim removed).

Thx Davy, this will prove to be very useful. For the Empower dragon, both seem to be in the same sprite.


RE: FF6 Weapons Sprites and their animations - Ton - 05-20-2013

Great! Got it !


RE: FF6 Weapons Sprites and their animations - daemoth - 05-20-2013

Added desperation attack sprite to Mog and Gogo. This seem to be last unique desperation attack sprite that arent present on the site.
And a little something just for you Tonberry2k Wink



RE: FF6 Weapons Sprites and their animations - Ton - 05-20-2013

Very cool! I think Gogo's desperation uses the same rocks as the Meteor spell. And his/her sheet is VERY incomplete as far as special attacks go. Oh well.

Yay, Theaterhythm. Such an adorable game.


RE: Final Fantasy 6 rips - Ton - 05-20-2013

All up/updated!


RE: Final Fantasy 6 rips - daemoth - 05-20-2013

Why do you say it is incomplete? Everything looks good to me.
Meteor Spell Added (See first Post).
Look like X-Meteo (Gogos Desp.) has its own sprite. I also checked if each meteor was resized but nop, they each have their own sprite.


RE: Final Fantasy 6 rips - Ton - 05-20-2013

Well, if you look at the frames we have for all the different commands, Gogo is missing a lot that the other characters have.
It'd probably be better to just get those objects separately though. (Tools, Cyan's Sword, Runic Sword, Sketch Brush, etc.)
Do you plan to do Mog's Dances?


RE: Final Fantasy 6 rips - daemoth - 05-21-2013

(05-20-2013, 01:35 PM)Tonberry2k Wrote: Well, if you look at the frames we have for all the different commands, Gogo is missing a lot that the other characters have.
It'd probably be better to just get those objects separately though. (Tools, Cyan's Sword, Runic Sword, Sketch Brush, etc.)
Do you plan to do Mog's Dances?
Yeah, ill probably ripp Dances soon.
Just saw someone changed my icon for Setser slots, its really well done! I must admit mine sucks Tongue Whoever did it, good job, and continue if you have time Wink


RE: Final Fantasy 6 rips - Ton - 05-21-2013

That was me! Tongue


RE: Final Fantasy 6 rips - daemoth - 05-21-2013

Edgar 2.0:
I couldnt find bioblaster or debilator in the memviewer or sceneviewer. But i took the biggest sample of the patern of bioblaster and the three frame that were different with debilator. Also, i kept your tag, if thats ok with you, tonberry.
Edit: Look at the top left of flash, is that a pair of sunglass? But they dont appear on his head? weird...


RE: Final Fantasy 6 rips - Davy Jones - 05-21-2013

Mh, can you upload a save with bioblaster and debilator? Maybe I can do something about it.


RE: Final Fantasy 6 rips - daemoth - 05-21-2013

(05-21-2013, 05:50 PM)Davy Jones Wrote: Mh, can you upload a save with bioblaster and debilator? Maybe I can do something about it.

Debilator, Bioblaster save game. Thx Davy Jones.

Also, how should i rip tranparent sprite?
[Image: cyanswdtechsss.png]
Since im over a black background... it doesnt work... I didnt find anything with vsnes on that one too... I also added a savegame with Cyan swdtech activation.


RE: Final Fantasy 6 rips - Davy Jones - 05-21-2013

I found the green cloud, it's 2-Bit, Window A000, 2nd palette row. The red ball is also 2-Bit, Window A000 and 5th palette row.

Not sure where the stuff from quicksave 3 is, I can't recognize it. It's either on 4-Bit or on 2-Bit.

Edit:
For the transparent sprites: Not sure how what you mean, can you post a screen? And what about the SFX sheet above my post? Isn't this one fine?


RE: Final Fantasy 6 rips - Deathbringer - 05-21-2013

(05-21-2013, 06:11 PM)daemoth Wrote: [Image: cyanswdtechsss.png]
Since im over a black background... it doesnt work... I didnt find anything with vsnes on that one too... I also added a savegame with Cyan swdtech activation.

Did you under both sprites and layers? Or just sprites?