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lemur's N64 rips - Printable Version

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RE: lemur's N64 rips - lemurboy12 - 11-06-2012

Ampharos:

https://www.dropbox.com/s/0fdptsjtvpkas8h/Ampharos.zip


RE: lemur's N64 rips - lemurboy12 - 11-08-2012

[Image: jbv8D4P2YC9Ssq.png]

[Image: jiJT4MhR1H45L.png]

https://www.dropbox.com/s/gdwh7aowbbhkl1r/Magneton.zip?m


RE: lemur's N64 rips - Ton - 11-09-2012

Aka "Three Magnemites."

"Should we connect them like in the game?"
"Nah, they'll figure it out."


RE: lemur's N64 rips - mallo - 11-09-2012

No, you see, the down ones have only one screw.


RE: lemur's N64 rips - TGE - 11-10-2012

(11-09-2012, 09:22 AM)mallo Wrote: No, you see, the down ones have only one screw.
Nintendo logic at its best Smile


RE: lemur's N64 rips - renatoboucas - 01-09-2013

Hey, i'm trying to rip models from pokemon stadium 2, but i'm having trouble with the textures... somebody knows how to fix the texture?

https://www.dropbox.com/s/8n6b8g8u5fjg5x7/caterpie.png


RE: lemur's N64 rips - lemurboy12 - 01-09-2013

You gotta resize the texture's boundries and then scale down the uv

say something like this

[Image: j2YvROE5DKi4U.png]

to this

[Image: jpfiAw7yKNoxF.png]

then just scale down the uv until it looks right

I have a feeling that didn't really help out at all though.


RE: lemur's N64 rips - renatoboucas - 01-10-2013

(01-09-2013, 03:44 PM)lemurboy12 Wrote: You gotta resize the texture's boundries and then scale down the uv

say something like this

[Image: j2YvROE5DKi4U.png]

to this

[Image: jpfiAw7yKNoxF.png]

then just scale down the uv until it looks right

I have a feeling that didn't really help out at all though.

How can i resize the texture? I will use a image editor or the 3D program will do this for me?


RE: lemur's N64 rips - Garamonde - 01-10-2013

Image program, I guess he means you would crop the empty area around the texture. I don't remember how I fixed Jigglypuff's eyes from Brawl. >_>


RE: lemur's N64 rips - renatoboucas - 01-10-2013

(01-09-2013, 03:44 PM)lemurboy12 Wrote: You gotta resize the texture's boundries and then scale down the uv

say something like this

[Image: j2YvROE5DKi4U.png]

to this

[Image: jpfiAw7yKNoxF.png]

then just scale down the uv until it looks right

I have a feeling that didn't really help out at all though.

What 3d program do you use to work on this models? I'm using Autodesk Maya but i'm having some troubles exporting file. How can i create one texture file getting all .bmps and saving in one .png like this?:
Is a automatic process or you did this manually?

https://www.dropbox.com/s/m8t2he6omhp907g/texturescombine.png


RE: lemur's N64 rips - lemurboy12 - 01-10-2013

I've been using Misfit Model 3D. It's like, the simplest 3D model editing program there is.


RE: lemur's N64 rips - senjen - 01-10-2013

are you using anything with misfit model 3D like 3Dx ripper with it cause how are you ripping these perfectly every time? i want to get my Earthworm Jim models fixed as well even if it means i have to redo all of them using your method or doing it manually in blender once i got the obj from 3dx ripper -.-


RE: lemur's N64 rips - lemurboy12 - 01-10-2013

(01-10-2013, 06:06 PM)senjen Wrote: are you using anything with misfit model 3D like 3Dx ripper with it cause how are you ripping these perfectly every time? i want to get my Earthworm Jim models fixed as well even if it means i have to redo all of them using your method or doing it manually in blender once i got the obj from 3dx ripper -.-
I'm using 1964 and I have to edit each texture. But somehow I have the ability to do all this really fast. Like, super fast. I can fix correct the textures in like 5 minutes at most.


RE: lemur's N64 rips - renatoboucas - 01-12-2013

(01-10-2013, 07:35 PM)lemurboy12 Wrote:
(01-10-2013, 06:06 PM)senjen Wrote: are you using anything with misfit model 3D like 3Dx ripper with it cause how are you ripping these perfectly every time? i want to get my Earthworm Jim models fixed as well even if it means i have to redo all of them using your method or doing it manually in blender once i got the obj from 3dx ripper -.-
I'm using 1964 and I have to edit each texture. But somehow I have the ability to do all this really fast. Like, super fast. I can fix correct the textures in like 5 minutes at most.

Wow, you spent 5 min per model?? I really need to know how to fix that using the same program you have used.

Can you teach how to fix the uv coordinates using Misfit Model 3D? I will rip all models from N64 Pokemon Stadium 2.

Thanks!


RE: lemur's N64 rips - lemurboy12 - 03-09-2013

[Image: jlvg5zCc0bLbV.png]

[Image: jzutP0qFI9oJg.png]

[Image: jt3BcyeQU2uKs.png]

https://www.dropbox.com/s/an2bpfktmhl3y3f/Waluigimp3.zip

[Image: jbfMVkr29BZdJS.png]

[Image: jf3Z9wqqD4SGV.png]

https://www.dropbox.com/s/2vv64y9etm6ac2f/Daisymp3.zip