One piece kaizoku musou ( ps3 ) rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Projects (https://www.vg-resource.com/forum-56.html) +------ Thread: One piece kaizoku musou ( ps3 ) rips (/thread-21392.html) |
RE: One piece kaizoku musou ( ps3 ) rips - 06hypersonic60 - 10-14-2012 go to linkdata.B the stages are there. I'm sure you'll notice how to get to them RE: One piece kaizoku musou ( ps3 ) rips - Orwell - 10-24-2012 (10-14-2012, 07:29 AM)neff10 Wrote: after the texture converter i found this: http://www.micromouse.ca/at3d_exe_2012-1-0.zip <--- if u light wave trial ends use this 3d converter it works 100% i rescue u again , ir is mihawk link: Thank you so much for this model but omg, not use hypernurbs OR turbosmooth modifier ( the name depends by the software) on that. Having so higpoly model is usless for rigging and using it for animations. So please if u post other models, not modify the number of polygon. If the mesh is not perfect hypernurbs modifier will case this on model: RE: One piece kaizoku musou ( ps3 ) rips - pervyTHEshadow - 10-25-2012 Good news is I have both my PC and ISO back, So I can get back to taking and fixing models for you guys! I'll start with boa, them Croco, then TS Zoro, then Jimbie. RE: One piece kaizoku musou ( ps3 ) rips - 06hypersonic60 - 10-25-2012 and probably complete the rigs :p RE: One piece kaizoku musou ( ps3 ) rips - pervyTHEshadow - 10-25-2012 That ones a given RE: One piece kaizoku musou ( ps3 ) rips - TGE - 10-25-2012 neff10, If it's try you tried to smooth the model by pumping up it's polygon count you'd have to rerip them. If not then well, my apologies. RE: One piece kaizoku musou ( ps3 ) rips - gigirs50 - 10-26-2012 great but the model have very low quality textureshould be of high quality is a ps3 game RE: One piece kaizoku musou ( ps3 ) rips - zerozever - 10-28-2012 Can i have ur model files? 3ds max right? I would like to use it in my interior design project, I really hope i can get it from you. I will deeply appreciate it. RE: One piece kaizoku musou ( ps3 ) rips - Garamonde - 10-28-2012 Yeah, please don't ask him for things yet as you don't meet the requirements to do so, as stated by our rules. Rather send him a PM about the issue and wait for him to respond. RE: One piece kaizoku musou ( ps3 ) rips - Orwell - 10-29-2012 (10-26-2012, 10:32 AM)gigirs50 Wrote: great but the model have very low quality textureshould be of high quality is a ps3 game You have to think that these the textures were created to work with cell-shading , so it' quite normal that those ones have a low res. RE: One piece kaizoku musou ( ps3 ) rips - 06hypersonic60 - 11-01-2012 (10-26-2012, 10:32 AM)gigirs50 Wrote: great but the model have very low quality textureshould be of high quality is a ps3 gameAs orwell said, these textures are made to work with cell shading. But if you use the normal maps, they'll look so much better. I tried that in unity3D. RE: One piece kaizoku musou ( ps3 ) rips - gigirs50 - 11-05-2012 (11-01-2012, 06:15 AM)06hypersonic60 Wrote:(10-26-2012, 10:32 AM)gigirs50 Wrote: great but the model have very low quality textureshould be of high quality is a ps3 gameAs orwell said, these textures are made to work with cell shading. But if you use the normal maps, they'll look so much better. I tried that in unity3D. you're right my friend if you have time you can release the nami model, she is a great woman, I like his body and his hair , thanks and good work RE: One piece kaizoku musou ( ps3 ) rips - TGE - 11-08-2012 (10-26-2012, 10:32 AM)gigirs50 Wrote: great but the model have very low quality textureshould be of high quality is a ps3 gameApply all the maps and render. 3ds Max for example doesn't show the full texture quality in the viewport unless you've configured it to do so. RE: One piece kaizoku musou ( ps3 ) rips - 06hypersonic60 - 11-08-2012 (11-05-2012, 03:05 PM)gigirs50 Wrote:As I said before, I can't now. I'm not 100% sure if my computer died. I'll see if it can be fixed. If not, i'll get the hard drive and use it in my sister's computer(11-01-2012, 06:15 AM)06hypersonic60 Wrote:(10-26-2012, 10:32 AM)gigirs50 Wrote: great but the model have very low quality textureshould be of high quality is a ps3 gameAs orwell said, these textures are made to work with cell shading. But if you use the normal maps, they'll look so much better. I tried that in unity3D. RE: One piece kaizoku musou ( ps3 ) rips - Garamonde - 11-08-2012 (11-05-2012, 03:05 PM)gigirs50 Wrote: you're right my friend if you have time you can release the nami model, she is a great woman, I like his body and his hair , thanks and good work And as I've said twice in this thread before: (10-28-2012, 10:12 PM)Mighty Jetaku Wrote: Yeah, please don't ask him for things yet as you don't meet the requirements to do so, as stated by our rules. He will get to the models when he gets to them, OK? |