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Le Scaphandrier - Printable Version

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RE: Le Scaphandrier - LeleleleMAXIMUM - 06-04-2011

should look nice

on the fish, only crit is it doesn't really look like it's coming from the deep.
like everything is of equal lighting.


RE: Le Scaphandrier - Chris2Balls [:B] - 06-04-2011

isael, you don't fight in this game, in fact you can't.
rabidbaboy, i used these as references for the fish:
[Image: viperfish.jpg] (colour and eyes)
i'd appreciate an edit if it's possible, because i don't know how to fix the issue you highlighted. it's troubling me. :/



RE: Le Scaphandrier - Chris2Balls [:B] - 06-04-2011

[Image: KMD4w.png]
this is a barreleye fish :B


RE: Le Scaphandrier - Gors - 06-04-2011

can't quite read it, make the eyes more defined


RE: Le Scaphandrier - Guy - 06-04-2011

That dark blue background makes it a tad hard to make out the "body" but w/e, also Chris, what are you planning on coding this in anyway?


RE: Le Scaphandrier - Chris2Balls [:B] - 06-04-2011

[Image: S2Wdk.png]
is this any better? do you mean the nostrils or the eyes inside the head?

well, my brother is programming this on the chip16, a virtual system.


RE: Le Scaphandrier - Chris2Balls [:B] - 06-06-2011

[Image: u7UlG.gif]
the diver can now walk!


RE: Le Scaphandrier - tykel - 06-06-2011

Remember he's wading through water. Moreover, he's at the bottom of the sea, so the pressure means it's even harder to walk. I suggest making him have smaller arm movements for instance.


RE: Le Scaphandrier - Chris2Balls [:B] - 06-06-2011

that's a good point. i was worried it wouldn't read well, so i overcompensated. i'll see what i can do.
here's the side sprite: [Image: 9o1qw.png]


RE: Le Scaphandrier - Gors - 06-06-2011

make it floaty when walking: Mother 3, for example, deals with this by animating the sprite a lil' slower and by bobbing it up and down more.


RE: Le Scaphandrier - Chris2Balls [:B] - 06-06-2011

ok, i've given it a try:
[Image: VyPmb.gif]
i haven't worked on more bobbing. i'm not sure if i'll make it bob more :/


RE: Le Scaphandrier - Cshad - 06-06-2011

I don't think more frames was necessary to make it slower - just change the fps function in your animator.


RE: Le Scaphandrier - tykel - 06-06-2011

(06-06-2011, 06:11 PM)Cshad Wrote: I don't think more frames was necessary to make it slower - just change the fps function in your animator.
Agreed. Too many frames will look out of place, and I know this since I'm coding the game. Go back to 3 frames Smile


RE: Le Scaphandrier - Kitsu - 06-06-2011

Yeah, and then you can just have the bob be handed in the code. Maybe?


RE: Le Scaphandrier - RétroX - 06-06-2011

Or, alternatively, small, quick movements.