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Daemoth's Submissions - Printable Version

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RE: Daemoth's Submissions - Ton - 09-08-2013

Exactly. Omega also uses it though.


RE: Daemoth's Submissions - daemoth - 09-08-2013

Finally, Mustard bomb is the same as the blue magic exploder Tongue
Thx a lot for the help, Ton. You can put your name as a submitter at that point Wink
Heres the fix
I guess the Enemy sheet and Weapon sheet can be removed at this point.

Edit: I was thinking about the sub abilities, some of them have unique graphics.
Chemist- Pray/Recover
Chemist - Mix..... Oh boy... Anyway i should tackle items b4 mix
Hunter - Animals
Remember anymore?


RE: Daemoth's Submissions - Ton - 09-08-2013

This sheet's all you! I didn't help rip. Tongue Now that I think about it though, I'm pretty sure TwinTania's Giga Flare does have unique effects. I think. And at the bottom of Smithy's spells sheet, does that Tsunami effect show up on any of your sheets? I didn't see it...

I'm not sure if Chemist really has that many unique effects, even if the Mix list is huge. A lot are probably just item effects (Which could be a sheet on its own) or magic effects.

Let's go from memory:

Black/White/Red/Time/Blue Magic- all done
Summoner- Sprites and effects done
Bard- Done
Dancer- I don't think this one has anything.
Geomancer- Done
Chemist- You covered this.
Mediator/Trainer- Has some unique effectss for capture/release, doesn't it?
Monk- Mantra?
Knight/Dragoon/Thief/Berserker- Nothing
Mystic Knight/Sorcerer- Nothing, I don't think.
Ninja- You got the spell effects.
Hunter- Just the animals
Samurai- Maybe? I might be thinking of Cyan...


RE: Daemoth's Submissions - daemoth - 09-08-2013

Enemy Fix + Giga Flare
Just checked the item, they all use sprites from the white magic. Tsunami is on the Geomancer sheet.
For the Mediator, i would guess he only use ability that the monster can use. Unless there are exception? I just tried it once on my playthrough.


RE: Daemoth's Submissions - Ton - 09-08-2013

If I remember correctly, Catch/Release uses a unique package sprite..? Am I thinking of Chrono Trigger?


RE: Daemoth's Submissions - TomGuycott - 09-09-2013

You mentioned a Dragon Head effect in memory that you weren't sure of? I think Dragoons get some sort of ability that allows them to call down a dragon that dives through enemies or something. Might be called Lancer or something, I forget.


RE: Daemoth's Submissions - Ton - 09-09-2013

I don't remember that skill offhand.


RE: Daemoth's Submissions - daemoth - 09-09-2013

Seem like nothing is really unique in the Mix abilities, except some sprite with different pallette.
Chemist Fix

Exact, TomGuycott. Thx!

As for the Catch/Release, i just tried about 10 of them and nothing was unique.

Edit: Dragoon, Samurai and Hunter Sheets Added.


RE: Daemoth's Submissions - Ton - 09-09-2013

Great work! Sorry about wasting your time with Catch/Release!


RE: Daemoth's Submissions - daemoth - 09-12-2013

(09-09-2013, 12:22 PM)Ton Wrote: Great work! Sorry about wasting your time with Catch/Release!

Lol,Ton. Better be sure than sorry Wink
I was checking FF4, everything seem pretty well done. Even though the Black and White Magic sheet dont have the individual sprites, almost no sprites seem to overlap in the animation. I could check for the weapons animation, are there other things you would want me to check out in that game?


RE: Daemoth's Submissions - Ton - 09-12-2013

I know the FF4 bosses need to be reripped because of all the pure white being screwed up. It was done a long time ago. Whoops.

Sure, if you think you can do the weapons. Big Grin
Have I asked you if you ever considered Chrono Trigger?


RE: Daemoth's Submissions - daemoth - 09-12-2013

(09-12-2013, 01:58 PM)Ton Wrote: Have I asked you if you ever considered Chrono Trigger?

I dont think so, but i know chrono very well so this should be easy. Wink
Looks like its the battle animations that seem to be lacking again. Seeing anything else?

Edit:
Woopsie, just saw an error on the sheet i just submitted.
Luminaire seem to have no sprite at all, completely made by the game engine.


RE: Daemoth's Submissions - Ton - 09-12-2013

Interesting. And if you see a spot that can be improved, please don't hesitate!
I have two NPC sheets started that I haven't finished. Generic, and Characters. Should I just upload what I've done so far? It's the game I was working on before you came along doing FF6. Tongue


RE: Daemoth's Submissions - daemoth - 09-12-2013

(09-12-2013, 06:06 PM)Ton Wrote: Interesting. And if you see a spot that can be improved, please don't hesitate!
I have two NPC sheets started that I haven't finished. Generic, and Characters. Should I just upload what I've done so far?
Well, do you have anything missing you think i can get?
It's the game I was working on before you came along doing FF6. Tongue
Yeah, i remember seeing you had over 100 sheets in Chrono Tongue



RE: Daemoth's Submissions - Ton - 09-12-2013

I'm not sure. Are you more focused toward effects or actual character sprites? Geez, do I have 100 in there? Wow.

How do you plan to do things like Double Techs?

Also, I realized that I was thinking of Ayla's Charm when I thought I was thinking of FF5's Mentor effects.