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Ryan's Submissions v2.0 - Printable Version

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RE: Ryan's Submissions v2.0 - Ton - 02-23-2012

Yikes, what a headache.


RE: Ryan's Submissions v2.0 - Ryan914 - 02-23-2012

2 More:

Megaman:
Robot Masters

Megaman 2:
Robot Masters

Do what you need to. When someone makes a complete enemy rip as you said, then we can worry about the section, you don't need to put them on the site immediately if you feel you have bigger issues to worry about.

I'm just uploading them to get them out of the way.


RE: Ryan's Submissions v2.0 - Davy Jones - 02-24-2012

http://www.spriters-resource.com/nes/mm6/index.html

Just saw on the icons that Knight Man has different palettes. How do you even know which one is the right?


RE: Ryan's Submissions v2.0 - Ryan914 - 02-24-2012

That's sort of the problem with NES/Genesis Ripping, the palettes are often different based on Emulator to Emulator. I used FCEUX (Famicom Ultra) for ripping. However, most of the rips for the NES I have done do not have the white bleed through problem (White is transparent and other things pass through the sprites) compared to the other rips I have seen on the site. I mean, if you do find the official palette, you can recolor them if you wish and put the tag on the sheet stating that you redid the palette or something.


RE: Ryan's Submissions v2.0 - Ryan914 - 02-24-2012

Megaman 3:
Robot Masters

Imageshack is starting to be annoying to upload to.


RE: Ryan's Submissions v2.0 - Belial - 02-24-2012

Do the snakes not have a sprite for when they hit the corner and start climbing up the wall?


RE: Ryan's Submissions v2.0 - Garamonde - 02-24-2012

YES. ABSOLUTE YES.

Gah, I wish people didn't include the enemies on the RM sheets. While it might help make the sheet larger, it has a chance of causing issues later (and yeah, MM3 is just like 6 in that aspect >_>), like now. I would try to rip a complete enemies sheet, but I already have like 3/4/5 other things I need to do...

EDIT: @Belial: No they don't, they simply rotate to face upwards when they hit a wall.


RE: Ryan's Submissions v2.0 - Deathbringer - 02-24-2012

(02-24-2012, 03:45 PM)Mighty Jetters Wrote: YES. ABSOLUTE YES.

Gah, I wish people didn't include the enemies on the RM sheets. While it might help make the sheet larger, it has a chance of causing issues later (and yeah, MM3 is just like 6 in that aspect >_>), like now. I would try to rip a complete enemies sheet, but I already have like 3/4/5 other things I need to do...

EDIT: @Belial: No they don't, they simply rotate to face upwards when they hit a wall.
Actually they do have separate sprites, but they're more less rotated versions, so same principle, different method. Technically the upward sprites would be vertically-flipped, but yeah.


RE: Ryan's Submissions v2.0 - Ryan914 - 02-24-2012

Megaman 4:
Robot Masters


RE: Ryan's Submissions v2.0 - Magma MK-II - 02-25-2012

February was Megaman month in TSR!


RE: Ryan's Submissions v2.0 - Ryan914 - 02-25-2012

Megaman 5:
Robot Masters

This now makes all the NES Robot Masters ripped, by me anyway...


RE: Ryan's Submissions v2.0 - Ton - 02-25-2012

Hooray!


RE: Ryan's Submissions v2.0 - Garamonde - 02-25-2012

Yay, Gravity Man and Charge Man! Big Grin


RE: Ryan's Submissions v2.0 - Ton - 02-25-2012

Ryan, do you have plans to do other bosses that aren't up?


RE: Ryan's Submissions v2.0 - Ryan914 - 02-25-2012

Megaman 5:
Darkman Robots

Ton: I have no idea if I plan on doing that

I decided to just get these all on one sheet and be done with it.