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Daemoth's Submissions - Printable Version

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RE: Daemoth's Submissions - daemoth - 07-30-2013

Heres 5 7 a bunch more:
Edit: And that should be it for the fixes, if i forgot any, please tell me.


RE: Daemoth's Submissions - daemoth - 08-02-2013

That should be it for Bahamut Lagoon In-Battle Pc. Btw, shoutout to all custom spriters: Since i have included the parts of every unique frame, it could be very useful as bases or models for custom works.
Also, little reminder that the sheets in the previous post would need to be updated.


RE: Daemoth's Submissions - Ton - 08-02-2013

All updated!


RE: Daemoth's Submissions - daemoth - 08-03-2013

Ton, youre gonna be happy Tongue
Hint!


RE: Daemoth's Submissions - Ton - 08-03-2013

Holy crap! How did you get your hands on those?!


RE: Daemoth's Submissions - daemoth - 08-04-2013

I found a save game on the net Smile i have over 700 screenshots taken.


RE: Daemoth's Submissions - Ton - 08-04-2013

Oh wow. Capturing sprites the old-school way. Tongue

"Oh, there's an effect over this frame. Looks like I'll have to capture the same sprites a million more times and cut/paste to make a complete one!"

The good old days. Good luck! I'm excited!


RE: Daemoth's Submissions - daemoth - 08-04-2013

(08-04-2013, 10:08 AM)Ton Wrote: Oh wow. Capturing sprites the old-school way. Tongue

"Oh, there's an effect over this frame. Looks like I'll have to capture the same sprites a million more times and cut/paste to make a complete one!"

The good old days. Good luck! I'm excited!
Hell yeah Tongue
There are also monster and weapons that are really interresting, although those needs to be unlocked, ... and each monster can drop a unique weapon...
Omg, Safer Sephiroth sprite is AWESOME



RE: Daemoth's Submissions - Ton - 08-04-2013

Wow, that is badass. I love Steiner and Red XIII as well!


RE: Daemoth's Submissions - daemoth - 08-05-2013

This is gonna be way harder than i thought. The problem is, characters moves pixel per pixel and if i scale down when they are moving, i have 2 chances out of three that my sprite will have errors because of the scaling.... And some frames are displayed only when they moves...


RE: Daemoth's Submissions - Ton - 08-05-2013

Why would scaling damage the sprites? Aren't they evenly scaled?
And there's no way to get stuff directly from the data? Capturing is the only available method?


RE: Daemoth's Submissions - daemoth - 08-05-2013

(08-05-2013, 09:22 AM)Ton Wrote: Why would scaling damage the sprites? Aren't they evenly scaled?
And there's no way to get stuff directly from the data? Capturing is the only available method?

Cause each pixel of a sprite and background is made by 3 x 3 pixel. When they are at their normal position, they are in sync with the background 3x3 pixel. However, when they move, they are no longer in sync and some pixel may disappear.

Ive checked the files and couldnt find anything interresting. So, i guess its the only way.
Preview:



RE: Daemoth's Submissions - Ton - 08-05-2013

Well, I was going to suggest FF6's sprites to help with Lock/Terra/Mog, but it looks like they got a lot of new sprites as well.
Hmm, that's a strange problem. I'm not really sure what to suggest. Have you tried going to the FF Wiki forums and asking how they did it?


RE: Daemoth's Submissions - daemoth - 08-05-2013

Its doable, it just makes half of my screenshot useless Unimpressed
Heres an example:
[Image: lpm.png]


RE: Daemoth's Submissions - Ton - 08-05-2013

On the plus side, hey, fire effect.