Lunar: Silver Star Story Complete - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Lunar: Silver Star Story Complete (/thread-8017.html) |
RE: Lunar: Silver Star Story Complete - Davy Jones - 08-09-2009 5 new sheets: Master Mel, Plaster Mel & Meryod Forest Enemies: http://img40.imageshack.us/img40/8714/lunarssscksmastermel.png http://img248.imageshack.us/img248/3923/lunarssscksplastermel.png http://img197.imageshack.us/img197/3568/lunarssscksmeryodforest.png Maps -> Hispaniola Inner & Outer: http://img35.imageshack.us/img35/3948/lunarssscmaphispanolain.png I think I will rip more complete maps/objects instead of tilesets, they are lesser confusing. Btw, the RAM has no animations for the areas, I have to rip them with screenshots. RE: Lunar: Silver Star Story Complete - Davy Jones - 08-11-2009 Map-time, it's the Nanza Barrier: http://img401.imageshack.us/img401/6671/lunarssscmapnanzabarrie.png http://img39.imageshack.us/img39/6671/lunarssscmapnanzabarrie.png Next ones are Burg (Inner, Outer), Saith (Inner, Outer, Harbour), & Meribia (Inner, City, Black Rose Street, Mel's Castle, Mel's Arena, Harbour). Dungeons = Tilesets instead of maps due to fogs & light effects. But I think the two forests from Calidor Island will be fine (Old Hag's Forest, Weird Forest). RE: Lunar: Silver Star Story Complete - Davy Jones - 08-14-2009 Old Hag's Forest Complete with House & Inner: http://img41.imageshack.us/img41/1781/lunarssscmapoldhagshous.png http://img268.imageshack.us/img268/1253/lunarssscmapoldhagsfore.png http://img201.imageshack.us/img201/1781/lunarssscmapoldhagshous.png Black Rose Street: http://img269.imageshack.us/img269/4461/lunarssscmapmeribiablrs.png http://img170.imageshack.us/img170/4461/lunarssscmapmeribiablrs.png Master Mel's Castle & Dojo/Gym/Arena: http://img201.imageshack.us/img201/998/lunarssscmapmastermelsc.png http://img36.imageshack.us/img36/1760/lunarssscmapmastermelsa.png I kicked Weird Forest from the list, it's the same as Old Hag's one but with another pallet & simply annoying as his fellow. If I finish this project, I will make an extra post with all sheets which are submittable + regular icons & section icon. RE: Lunar: Silver Star Story Complete - Davy Jones - 08-16-2009 Two new sheets, both indoors: http://img41.imageshack.us/img41/102/lunarssscmapmeribiainne.png http://img27.imageshack.us/img27/1710/lunarssscmapalthenasshr.png Even without Black Rose Street, Meribia is the biggest city I've meet so far. Btw, Meribia, Burg & Saith outdoors are kicked from the list (too uninteresting for me and too much annoying water animations), but I think I will expand the Meribia building sheet with the ones from the harbour. Only Vane, Magic Guild, Burg & Saith Inner left, then I will continue with playing the game (and I WANT to play it, too much ripping work around here xD). RE: Lunar: Silver Star Story Complete - Carpaccio - 08-17-2009 How awesome. I love the Lunar saga. Keep up the incredible work. You deserve a reward! RE: Lunar: Silver Star Story Complete - Davy Jones - 08-19-2009 Thanks for the compliment ^.^ These ones took more time than I thought, I hate those cheap firesides: http://img443.imageshack.us/img443/4567/lunarssscmapvaneinner.png http://img443.imageshack.us/img443/8810/lunarssscmapsaithinner.png http://img269.imageshack.us/img269/7450/lunarssscmapburginner.png Magical Guild is next & will be the last indoor-sheet for a while~ RE: Lunar: Silver Star Story Complete - Davy Jones - 08-20-2009 Time for a rest and playing the game, see ya later: http://img220.imageshack.us/img220/5283/lunarssscbuildingsburg.png http://img21.imageshack.us/img21/6780/lunarssscbuildingssaith.png http://img194.imageshack.us/img194/4194/lunarssscmapmagicalguil.png RE: Lunar: Silver Star Story Complete - Ton - 08-22-2009 Nice stuff, man. RE: Lunar: Silver Star Story Complete - Davy Jones - 08-23-2009 Currently aiming for enemies, battlebackgrounds, villages & indoor sheets~ Lyton Inner & Outer: http://img193.imageshack.us/img193/3716/lunarssscmaplytonouter.png http://img193.imageshack.us/img193/7582/lunarssscmaplytoninner.png Enemies 10-13: http://img29.imageshack.us/img29/1741/lunarssscksreddragoncav.png http://img252.imageshack.us/img252/3631/lunarsssckslytonshrine.png http://img190.imageshack.us/img190/6523/lunarssscksforestofillu.png http://img252.imageshack.us/img252/6787/lunarssscksdamonsspire.png Battle Backgrounds sheet no. 2 is now complete: http://img341.imageshack.us/img341/1075/lunarssscpanos2.png[/align] Progress of the face pictures: http://img29.imageshack.us/img29/641/lunarssscfacepics.png RE: Lunar: Silver Star Story Complete - Davy Jones - 08-24-2009 Quick rip: Iluk Field Tileset + Enemies: http://img18.imageshack.us/img18/6402/lunarsssctilesetilukfie.png http://img26.imageshack.us/img26/3960/lunarssscksilukfield.png RE: Lunar: Silver Star Story Complete - Ton - 08-25-2009 Ok, I have almost everything saved up to now. My main question is this; can you remove the characters from the backgrounds? Also, whenever you're ready to do those screenshots and section icon, I'm ready. RE: Lunar: Silver Star Story Complete - Davy Jones - 08-26-2009 Tonberry2k Wrote:can you remove the characters from the backgrounds?A few sheets are just for showing the progress (face pictures, chars) and another few sheets are useless because I already make a better rip. As stated, after I finish the game (I am nearly at the end on disc2), I will make a post with all submittable stuff + icons + section sheet (because I want to make it in a row, I'm not a big fan of icon making). Additionally, a few sheets will be updated because there are a few new areas to visit (due to storyline), for example Reza (thief bazaar) & Iluk (gate to Iluk Field). RE: Lunar: Silver Star Story Complete - Ton - 08-26-2009 I meant the maps. A lot of the maps still have sprites on them of characters or treasure chests. RE: Lunar: Silver Star Story Complete - Davy Jones - 08-26-2009 The chars are not moving and not going away, a few ones are impossible to replace with normal tiles (Pao -> webster, Iluk -> guy in front of the machine and so on). And another ones have a weird shadow behind them, I could'nt choose which tile to replace. I will try to get rid of most of them in the final post, but in fact all essential tiles are visible, rest is a bunch of retakes. RE: Lunar: Silver Star Story Complete - Davy Jones - 08-26-2009 Hm... I heard that a png-file gets after resaving slightly darker, but I checked my original screenshot and it was ok. The pallet of the tilesets in PSX-VRAM seems to be another one, really weird. Good thing I never used tiles from that for replacements. *cleans up sheets and deletes NPCs* |