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Soldjermon's Castlevania submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Konami (https://www.vg-resource.com/forum-12.html) +-------- Thread: Soldjermon's Castlevania submissions (/thread-4802.html) Pages:
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RE: Soldjermon's Castlevania submissions - Soldjermon - 05-04-2009 (05-04-2009, 03:34 AM)Dazz Wrote: That's one hell of a sheet to see - clever debugging, too. I'm glad that you like that, Dazz. ![]() I realized, that I have missed a few tiles in the the debug room background, the debug connector between areas, and an example of setting up the grid. so now they're there. enjoy! ![]() - Soldjermon RE: Soldjermon's Castlevania submissions - Dazz - 05-05-2009 Good stuff ![]() |