The Rad Exp NPC Community Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: The Rad Exp NPC Community Project (/thread-3272.html) |
RE: The Rad Exp NPC Community Project - Tero - 12-24-2008 I felt like giving the style a whirl RE: The Rad Exp NPC Community Project - OtherWhiteMeat - 12-24-2008 WIP RE: The Rad Exp NPC Community Project - Wes - 12-25-2008 In an attempt to be more original, I made pants brown and added more pockets. The shoes are also now black. RE: The Rad Exp NPC Community Project - Asuran - 12-25-2008 This style is pretty fun. RE: The Rad Exp NPC Community Project - Ninspriterx - 12-25-2008 (12-25-2008, 05:41 AM)EpicWes Wrote: In an attempt to be more original, I made pants brown and added more pockets. The shoes are also now black. I'm going to use the hat one. ;] RE: The Rad Exp NPC Community Project - Wes - 12-25-2008 Really? Sweet. I'll make a walking animation soon RE: The Rad Exp NPC Community Project - Gaia - 12-25-2008 Take note that I might possibly try this style, and there may be diffrences between human and robot. EDIT: Since this is a TSR-exclusive style, I decided to give it a shot: As you know, there are a ton of diffrences betewen man and machine. RE: The Rad Exp NPC Community Project - Ninspriterx - 12-25-2008 Awesome ;], but there's way too much shading on that. Just cut down to AA'ing but keep the shine. And, this isn't a TSR Exclusive Game. Just the NPC Project is exclusively only at tSR. RE: The Rad Exp NPC Community Project - Gaia - 12-25-2008 (12-25-2008, 03:49 PM)ninspriterx Wrote: Awesome ;], but there's way too much shading on that. Just cut down to AA'ing but keep the shine. Well, at least we know how Machine NPCs are diffrent from Man NPCs. (That and he has a lot of detail, since he's more Machine than man in appearance) Couldn't get rid of some of the shade detail. RE: The Rad Exp NPC Community Project - tsr moderation staff - 12-26-2008 RE: The Rad Exp NPC Community Project - Ninspriterx - 12-26-2008 Don't forget to post the sheet for your animations. So far, so awesome guys. RE: The Rad Exp NPC Community Project - Shiraku - 12-27-2008 Words cannot describe how horrible my walking sprites are. RE: The Rad Exp NPC Community Project - Ninspriterx - 12-31-2008 So, does everyone keep their hands in their pockets when they walk? RE: The Rad Exp NPC Community Project - RAF - 12-31-2008 Whats this? A sprite of me that actually... Looks like.. Me? Scarry. I'll do animations later, along with his head in the other direction. RE: The Rad Exp NPC Community Project - Vipershark - 01-01-2009 Woah what Made a new one The hoodie and pants don't seem baggy enough but I'm not sure how to improve them. Any tips? also ninspriter do you mind if I make more than one character |