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Nuga-Cel PS2 .uni file - Printable Version

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RE: Nuga-Cel PS2 .uni file - puggsoy - 11-08-2015

Oh yeah sure, here's a link to a temporary version. I've made it separate from the old link (rather than overwriting it) because this one will refuse to work with the original .uni file, it temporarily broke it because of the way I'm doing things now. Working on fixing it so it should be fine and dandy in the final program though.

Nevermind, fixed it so just use the original link.


RE: Nuga-Cel PS2 .uni file - Dazz - 11-08-2015

Heh, well I've already found all of the exclusive characters' sprites and uploaded them. Turns out they don't have alternate outfits (I guess it the devs got lazy...).


RE: Nuga-Cel PS2 .uni file - puggsoy - 11-09-2015

[Image: Vc0QDds.png]

How does this look? Seems a bit squished, but maybe that's just me. Otherwise it looks perfect though, plus the file seems to imply that these are its dimensions.


RE: Nuga-Cel PS2 .uni file - Dazz - 11-09-2015

Hmm, it does indeed look squished. Curious... Not sure why that would be - they don't appear squashed in game. Perhaps they're just stretched in the PSP's engine?

Even with looking at it in TiledGGD, I get the same result through manual extraction so it isn't a fault on your end.

[Image: TVG-PSP-1290_04.jpg]
[Image: 8tnu010000015xel.jpg]


RE: Nuga-Cel PS2 .uni file - puggsoy - 11-09-2015

I also checked it out with TiledGGD first so yeah, I know that it's something with the file itself. I think they're probably stretched in-game like you said, although how exactly I'm not sure; I tried stretching it to twice the height and that didn't look right either.

If you're able to get a 100% non-JPG'd screenshot of one of the characters, I could try compare the images and see what sort of transformation is going on. Otherwise, I've implemented extracting them as-is, same link again.