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ENO/ZNO/GNO/XNO Import Release - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: ENO/ZNO/GNO/XNO Import Release (/thread-23642.html) Pages:
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RE: ENO/ZNO/GNO/XNO Import Release - Random Talking Bush - 05-21-2014 Older posts: Yet another update -- I've fixed up the *.ENO importing again so now Vector and the Extreme Gears will no longer import as a big clump of broken polygons, and therefore work properly. This should hopefully be the second-last thing I have to update for the script, seeing as there's a bunch of *.ZNO models that still don't import properly... I've also condensed my earlier posts so that I don't have so many in a row. RE: ENO/ZNO/GNO/XNO Import Release - ZeltraxMillenium - 05-21-2014 (05-21-2014, 06:40 PM)Random Talking Bush Wrote: Older posts: Nice, RTB. |