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Battle for Bikini Bottom Rips - Printable Version

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+------- Thread: Battle for Bikini Bottom Rips (/thread-20770.html)

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RE: Battle for Bikini Bottom Rips - Garamonde - 07-03-2012

Hooray! Unfortunately I can't upload models (I don't know enough about them to be able to tell if they're alright), so you'll have to wait for Peardian to see these.


RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-04-2012

[Image: jHfIqhcb7233Q.png]

http://minus.com/lbwM2bVJg512Bq

[Image: jXnWS7RPDlLjF.png]

Enemies
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[Image: jr1r9B7H7w3d.png]

http://minus.com/lOlUPJp4tWBn3

[Image: jbyZHeYc6DIol0.png]

Items
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[Image: jYr4yXB78Fh2M.png]

http://minus.com/lbjeIxTqhL7mEG

[Image: jq3qOOJfZCZ0x.png]
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[Image: jbsTUeTztZ9ePG.png]

http://minus.com/lIQ7uXx6gKVoo

[Image: jbn551x5OpOt2L.png]

(No, it's not a sprite. It's a flat cutout.)

Misc.
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Also, if people are just looking for "SpongeBob" and they look for the "S" category, here's a new thumbnail.

[Image: ibwUgsppOeNoHJ.png]


RE: Battle for Bikini Bottom Rips - Garamonde - 07-04-2012

[Image: vCkQ8.png]

Don't worry, we would enter any missing words in the name whether it's spelled out on the icon or not. Wink


RE: Battle for Bikini Bottom Rips - valforwing - 07-04-2012

Big Grin
lol Hans....one of the more insane things from the show


RE: Battle for Bikini Bottom Rips - TGE - 07-05-2012

You need to weld the normals on all of your models, depending on what you use ofc.. 3DS Max hopefully?
Otherwise I'd like to fix them for ya, it's a 1 minute fix Tongue

EDIT:
While I'm looking at Patrick, I noticed that you didn't fix the .DAE files nor the .OBJ file.

For the DAE file:

____________________________________________________________________________________________________
<library_images>
<image id="patrick_png_001" name="patrick_png_001">
<init_from>../../../../../users/jacob/models/battle%20for%20bikini%20bottom/patrick/patrick.png</init_from>
</image>
</library_images>
____________________________________________________________________________________________________

This is section is where the location of the textures are defined but as of now, it links to a location on your computer (Hi Jacob!).
To fix this, simply do what I do here:

<library_images>
<image id="patrick_png_001" name="patrick_png_001">
<init_from>patrick.png</init_from>
</image>
</library_images>

You see? I removed the entire path of the image while keeping the filename in.
That's how to fix the dae.

For the .OBJ, it's a similar process.

____________________________________________________________________________________________________
# Material file for patrick_bind.obj

newmtl patrick
Ns 0
d 1
illum 2
Kd 0.8 0.8 0.8
Ks 0.0 0.0 0.0
Ka 0.2 0.2 0.2
map_Kd ..\..\..\..\..\users\jacob\models\battle for bikini bottom\patrick\patrick.png
____________________________________________________________________________________________________

The bolded part needs to be removed and voila!


RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-05-2012

(07-05-2012, 04:45 AM)thegameexplorer Wrote: You need to weld the normals on all of your models, depending on what you use ofc.. 3DS Max hopefully?
Otherwise I'd like to fix them for ya, it's a 1 minute fix Tongue

On all of them...? Well uhh... here's fixed Patrick. Also, Beach Fish H has a burnt texture I forgot to include. I've also fixed his mtl and welded him, so here he is.

Now for some new stuff:

[Image: jV8DBEuENlsc7.png]

http://minus.com/l8mB69uk7Hnw5

[Image: jLOQO7Nlui8Ah.png]

NPCs
______________________

[Image: jbwrLjBn1dsfkf.png]

http://minus.com/lbkakvx7mrgvjd

[Image: jFlGKVvZ88E1F.png]

Items


RE: Battle for Bikini Bottom Rips - TGE - 07-05-2012

Nope, you didn't do what I said, because you apparently didn't weld the normals, I think you welded the vertices.

Here's an example:

You can clearly see the difference.


RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-05-2012

So does that mean these are all unacceptable until I fix them?


RE: Battle for Bikini Bottom Rips - TGE - 07-05-2012

Well, we want the best quality possible here but, I'm able to lend you a hand?


RE: Battle for Bikini Bottom Rips - lemurboy12 - 07-05-2012

(07-05-2012, 06:58 PM)thegameexplorer Wrote: Well, we want the best quality possible here but, I'm able to lend you a hand?
Please. I use Misfit Model 3D, and all I see is invert normals, which turns it inside out. Yeah, I've been doing weld vertices.


RE: Battle for Bikini Bottom Rips - valforwing - 07-06-2012

(07-05-2012, 06:58 PM)thegameexplorer Wrote: Well, we want the best quality possible here but, I'm able to lend you a hand?

Buuuut
Did'nt He Already Rip HANS?


RE: Battle for Bikini Bottom Rips - TGE - 07-06-2012

First of, DONT use Misfit Model 3D. Ain't no good for model ripping. Get the student version of 3DS Max or Blender Tongue
Second, I'll help you Tongue, Hans isn't the mood right now.


RE: Battle for Bikini Bottom Rips - josh98 - 07-06-2012

^ I hate to reject, but I use "Misfit Model 3D" for my SADX Models. Convert them to object, then texture them in "MM3D". It's easy XD

and to be on topic: "Hans" is hilarious XD XD


RE: Battle for Bikini Bottom Rips - TGE - 07-06-2012

That explains your crappy preview images Tongue


RE: Battle for Bikini Bottom Rips - LittleBoygos - 07-08-2012

Aww man. I was just checking up here, and it's a shame there's no Mermaid Man model. I was going to rig him into Brawl in honor of his voice actor passing away today. May he rest in peace.
Cry

Anyway, these look epic! Can't wait for more!