THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - [robo9] - 06-28-2012 Try to avoid dithering, and may I ask, is that hair or a skull cap? RE: THE FIGHTERS RESOURCE - Official Thread - Animator Rex - 06-28-2012 Hair. I was trying to do a Soap Mactavish look but with less mohawk, and I couldn't get the sides or the top right. RE: THE FIGHTERS RESOURCE - Official Thread - recme - 06-28-2012 @Baegal like this? @Animator Rex The anatomy needs some work. Such as the body is small and how his face is just a circle. The sprite is to big compared to other players. Make it smaller. Also, the eyes are out of style. RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 06-28-2012 (06-28-2012, 12:57 AM)Animator Rex Wrote: thats one hell of a bad and boring character desing. and to add to the whole thing, throwing half of my special_1 RE: THE FIGHTERS RESOURCE - Official Thread - Hoeloe - 06-28-2012 (06-27-2012, 07:15 PM)xXx HtE xXx Wrote: you can point out flaws until you're red in the face but unless it's made clear how to fix those flaws, nothing is gonna get accomplished except making yourself look like a dick Yeah, sorry about that. I tend to think there's a certain amount of merit to be had from fixing the mistakes yourself, though, rather than just getting people to walk you through it all the time. RE: THE FIGHTERS RESOURCE - Official Thread - triptych - 06-28-2012 well yeah, there is but only in the right context (when giving advice to more experienced artists for instance) like, being perfectly honest the artists here on tsr aren't really experienced enough to be able to know what to look for when you say "the body looks deformed" because they have no proper knowledge of anatomy they won't understand what it means when you say their colors are washed out because they don't have complete knowledge of color theory so you need to kinda take that extra step when critiquing their work and help them out, because otherwise it's just gonna be a lot of yelling at a brick wall - no offense meant to anyone here, that's just literally the result of a language barrier keeping someone from understanding critique RE: THE FIGHTERS RESOURCE - Official Thread - Hoeloe - 06-28-2012 (06-28-2012, 09:18 AM)xXx HtE xXx Wrote: well yeah, there is Fair enough, I see your point here. My bad. RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-29-2012 Special #3! Yeah, the white is transparent in some frames, but I'm too lazy to fix it :U Any advice on how I should animate the statue bursting out of the ground? The attack is intended to launch the opponent and the player in the air, either to knock the opponent off of his or her feet, or to start another attack combo (Special #1 as a pencil rocket, jump punch where the player throws projectiles, etc.) RE: THE FIGHTERS RESOURCE - Official Thread - Korby - 06-30-2012 Some moving rocks/rubble or even just smoke over the area of effect would probably fine, I'd think. RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 06-30-2012 starting to remake my character. his eyes are like that, is a characteristic of my own character. better RE: THE FIGHTERS RESOURCE - Official Thread - Previous - 06-30-2012 Biggest poblem are the head placement and the shoulder. Your head is on his right shoulder instead of his neck! I made an edit, but keep in mind I'm not proficient with anatomy (and the TFR style) either. RE: THE FIGHTERS RESOURCE - Official Thread - triptych - 06-30-2012 you know maybe i'm wrong but i feel like neither of you are actually getting the style down both of those (increasingly so in yours, previous) feel incredibly cramped and overshaded, where, this style from what i've seen is incredibly simple and has very little shading - if any. this is what i came up with after a few minutes i'm sure i butchered your character, but this edit was more to give you a better idea of the style you should be going for. just remember to stop trying to cram so many details into your sprite, and you should be fine. oh, and loosen everything up too. the pose, the shading, everything. your sprites are incredibly stiff right now, and this style is the exact opposite of that! everything i've seen from gors, meta, and baegal has been incredibly cartoony and exaggerated, use their work as an example if you need to (you need to). RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 06-30-2012 its interesting how the whole point of the aesthetics behind the game was to be actually accesible to everyone. RE: THE FIGHTERS RESOURCE - Official Thread - Afr0Blu3 - 07-01-2012 I'm just going to ask outright if I meet the eligibility criteria to make a character for this RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 07-01-2012 Thanks Previous and xXx HTE xXx ! xXx HTE xXx , thanks for your edit, but I do not think I need to do a cartoon style completely for my character. Have some more cartoon characters while there are others in a more'' realistic''. But if I'm wrong, you can leave that I will provide a more cartoon character I made an IDLE animation with my new edition. I used the Previous edit to reference |