Fantasy Smash Project 2.5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project 2.5 (/thread-8063.html) |
RE: Fantasy Smash Project 2.0 - Black Boo - 07-29-2009 Like MAKING the pieces. RE: Fantasy Smash Project 2.0 - Angelglory - 07-29-2009 BB, I can help you make a better idle if you'd like. The idle I original had for her was going to be a slight sway while she held her harp. RE: Fantasy Smash Project 2.0 - Black Boo - 07-29-2009 Eh...I don't think she should have her harp out at all times... I just think that she should have a different idle than what I've got. Though as I said earlier, Din should bob up and down on the leg she's balancing on. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-29-2009 Does anybody have the Plusle and Minun sprites if not I might work on something else right now? RE: Fantasy Smash Project 2.0 - Solink - 07-29-2009 I was ripping from NES games and saw these running sprites (from Wit's) I thought that you would maybe find them useful for a ref RE: Fantasy Smash Project 2.0 - Star - 07-29-2009 For whoever is doing viewtiful joe Here's an AMAZING fighting reference for ya. http://nintendo.joystiq.com/tag/tatsunoko-vs-capcom RE: Fantasy Smash Project 2.0 - Chaoxys - 07-29-2009 Hey, anyone wanna team up with Kai? I've been stuck with spriters block for some time now and I'd really like to see this sheet through, but nothing I make looks right. Like, I'll get the feet to move properly in the walking animation, but the legs go flying all over the place. RE: Fantasy Smash Project 2.0 - Kitsu - 07-30-2009 @Gorsal, I think Marina's shoulder pads are too small. I think I'm gonna make them bigger. RE: Fantasy Smash Project 2.0 - Ton - 07-30-2009 I have some ideas for Megaman. His intro could either be the teleport or riding in on Rush. I like the former more. Rush follows him around like in Marvel vs Capcom. Rush behaves like the pokemon Trainer. He can't he hurt, but reacts to battle. B- Mega buster (Kind of like Samus's, but it fires when the button is released) up B- Beat (Think Snake's, but it damages) Side B- Random weapon (Metal Blade, Shadow Blade, Spark Shock, Drill, Search Snake, Gemini Laser, etc. I wouldn't mind changing this if anyone has a better idea) Down B- Slide- can be used to get back toward stage. Similar to Fox Illusion, but slower. Final Smash- Rush Adapter (MM8) Throw- Super Arm (Guts Man Power) Up Smash- Air Tornado Down Smash- Crash Bomb side Smash- Hard Knuckle Down in air- Top Spin Shield- Leaf Shield These are all debatable and subject to change if someone has a better idea. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-30-2009 I agree with these moves with the exception should rush do some attacks to help out Megaman as well? RE: Fantasy Smash Project 2.0 - Black Boo - 07-30-2009 No no team combos unless it's a final smash. Like PT's Triple Finish. RE: Fantasy Smash Project 2.0 - blah475 - 07-31-2009 Let's use both EXE & X. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-31-2009 (07-31-2009, 08:09 AM)blah475 Wrote: Let's use both EXE & X. Blah EXE was from the cartoon before it was made into a game so i goes against the rules also we already said we are working on Classic Megaman so we can't do X nor EXE sorry. RE: Fantasy Smash Project 2.0 - blah475 - 07-31-2009 I thought mega man originated from video game. ~sighs~ RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-31-2009 (07-31-2009, 09:40 AM)blah475 Wrote: I thought mega man originated from video game. ~sighs~ Classic Megaman did, but EXE. didn't he was in NT Warrior before the games came out |