RE: E Three Two Thousand Fourteen - GaryCXJk - 06-11-2014
No! I thought my wallet was ready, but now I'm not sure!
RE: E Three Two Thousand Fourteen - [robo9] - 06-11-2014
I mean, existing GameCube controllers can be used with the Wii U adapter. Maybe the trigger functions will work through that, and you could use your old GameCube controllers for the VC
RE: E Three Two Thousand Fourteen - BullockDS - 06-11-2014
I honestly wouldn't be bothered if the ZeldaU protagonist turns out to be female. The only thing bothering me is the excessive, seemingly desperate over-analyzing some people are doing to that trailer.
Also, since I didn't see it posted here yet:
http://www.ign.com/articles/2014/06/10/e3-2014-gamecube-adapter-controller-and-smash-bundle-pricing-revealed
The Smash-branded GCN controllers will be a retail reality. Fuck yes. Definitely planning on grabbing at least one controller (via the game/controller/adapter bundle); possibly more, especially if they introduce different colors.
B-B-but there's also those gorgeous Wiimote fightpads. (Especially liking the Mario one being a bit of a callback to the Club Nintendo Mario GCN controller). Here's hoping more variants are on the way.
oh fuck you nintendo im going to be so goddamn broke when sm4sh for wiiu comes around
RE: E Three Two Thousand Fourteen - E-Man - 06-11-2014
(06-11-2014, 02:19 PM)Drshnaps Wrote: (06-11-2014, 02:15 PM)E-Man Wrote: What if Link has to defend Hyrule from alien invaders or something? Considering that Sci-fi hasn't been really touched at all in the franchise, I think it would be very interesting.
True, but they were more like a taste of Sci-fi and they only showed up for one side quest. If they are going to use those guys again in the next Zelda game, hopefully they would be expanded upon and made into either a major threat or a whole new race (either way, I'm curious to see why they kidnap those cows and what they did to Romani).
RE: E Three Two Thousand Fourteen - Jermungandr - 06-11-2014
I was just making a joke, not trying to prove you wrong.
If I really wanted to do that, I'd point out that Skyward Sword has a lot of sci-fi technology themes throughout the game. Particularly the desert temple and Fi herself.
RE: E Three Two Thousand Fourteen - Goombaking123 - 06-11-2014
So, the new 3DS game is being unveiled. And I gotta say, best game ever existed.
It's called Codename S.T.E.A.M. and you play a squad of agents led by Abe Lincoln in a Steampunk London to stop HP Lovecraft-inspired aliens. By the way, the art style is inspired by the Silver Age of Comics (Jack Kirby), and is a turn-based strategy game made by Intelligent Systems appearing to be heavily inspired by Valkryie Chronicles. AND THAT'S WHAT WE KNOW SO FAR.
http://www.gonintendo.com/s/230649-codename-s-t-e-a-m-roundtable-live-blog
Bad part is that it comes out in 2015.
RE: E Three Two Thousand Fourteen - Kriven - 06-11-2014
(06-11-2014, 08:48 PM)Goombaking123 Wrote: Bad part is that it comes out in 2015.
That's a good thing.
It'll give my wallet time to recover after I buy everything else I saw this week.
RE: E Three Two Thousand Fourteen - Kitsu - 06-11-2014
Valkyria Chronicles x Xcom is cool by me
RE: E Three Two Thousand Fourteen - Jermungandr - 06-11-2014
In case you missed the Project: STEAM roundtable:
3DS Game Developer Discussion
Wednesday June 11, 2014
5:38
Neal Ronaghan:
Queuing up for the 3DS developer discussion. no word on what the game is yet
5:47
Neal Ronaghan:
Entering now!
5:53
Neal Ronaghan:
It seems to be a new IP according to Reggie. 3DS systems are on stage
5:54
Neal Ronaghan:
Same as yesterday. No streaming.
5:59
Michael "TYP" Cole:
One minute to go....
6:00
Neal Ronaghan:
Final guesses! I think it will be a new take on an old IP. gonna say Metroid.
6:02
Neal Ronaghan:
They are late. :(
6:04
Neal Ronaghan:
Jonny Metts thinks it is an Eguchi game
6:05
Neal Ronaghan:
starting!
6:05
Neal Ronaghan:
new game property releasing in 2015
6:05
Neal Ronaghan:
video revealing codename steam
6:06
Neal Ronaghan:
takes place in london
6:06
Neal Ronaghan:
Steampunky
6:07
Neal Ronaghan:
dude on steam powered motorcycle
6:07
Neal Ronaghan:
goofy old timey voiceover explaining a steam bridge crossing the river thames
6:08
Neal Ronaghan:
main character seems to be a super steam powered captain of some sort
6:08
Michael "TYP" Cole:
Comic book style looks like EBA to me.
6:08
Neal Ronaghan:
So steampunk it is ridiculous
6:08
Michael "TYP" Cole:
Project STEAM! Clock tower in London
6:09
Neal Ronaghan:
Some attack happened. aliens, I presume.
6:09
Neal Ronaghan:
Looks like you are a steampunk guy fighting aliens. no gameplay shown yet
6:10
Neal Ronaghan:
Trailer over. Code Name: STEAM is it
6:10
Neal Ronaghan:
on the stage is Hiroshi yamagami. producer at NCL
6:10
Neal Ronaghan:
worked in Fire Emblem and Advance Wars. as well as Style Savvy and Xenoblade
6:11
Neal Ronaghan:
Hitoshi. not Hiroshi. (autocorrect fail)
6:11
Michael "TYP" Cole:
Comic book style looks like EBA to me.
6:12
Neal Ronaghan:
Action game. Code Name: STEAM is the official title
6:12
Neal Ronaghan:
turn based strategy game with action elements made my Intelligent Systems
6:13
Neal Ronaghan:
Two folks from IS: Paul Patrashcu (director) and Takako Sakai (art director)
6:13
Neal Ronaghan:
action elements are taken from third person shooters
6:14
Neal Ronaghan:
Lincoln created a department to fight against aliens.
6:14
Neal Ronaghan:
Art style is from American comic books.
6:15
Neal Ronaghan:
Time for gameplay
6:15
Neal Ronaghan:
three save files on it
6:16
Neal Ronaghan:
third person perspective. you move during turns it seems
6:16
Neal Ronaghan:
Uses the stylus on bottom screen
6:17
Neal Ronaghan:
cites abstraction in strategy games eg you enter a battle screen in Fire Emblem
6:18
Neal Ronaghan:
this game has a third person perspective. seems like Valkyria Chronicles a bit
6:19
Neal Ronaghan:
use touch screen to aim guns it seems.
6:20
Neal Ronaghan:
they tried using a map on the screen but decided against it. wanted immersion with third person pov
6:20
Neal Ronaghan:
This demo has two playable characters. you can have a team of four total.
6:21
Neal Ronaghan:
Use different character's pov to get the full view of the map
6:21
Michael "TYP" Cole:
The game presentation reminds me of Valkyre Chronicles
6:21
Michael "TYP" Cole:
The game presentation reminds me of Valkyre Chronicles
6:22
Neal Ronaghan:
it seems like your movement is limited by a meter represented by steam
6:22
Michael "TYP" Cole:
Steampunk was introduces to help the player visually in a stylistic manner. A red pipe guides the player through the level on display
6:23
Neal Ronaghan:
you can use steam pipes on the map to guide you to the objective.
6:23
Neal Ronaghan:
screens on the map give hints
6:24
Michael "TYP" Cole:
Coins are scattered about the level...shops to upgrade and buy equipment, maybe?
6:25
Michael "TYP" Cole:
The developers thing third person shooting and traditional strategy games require similar planning to solve problems.
6:25
Neal Ronaghan:
all about using the different viewpoints to plan your strategy. About solving problems nonlinearly. similar but different to FE/AW
6:25
Michael "TYP" Cole:
Time units quantify how much and speed of units' actions.
6:26
Neal Ronaghan:
This looks really interesting. it looks vaguely like a third person steampunk FE/AW
6:26
Michael "TYP" Cole:
Time units are essentiallly fuel: hence, steam
6:27
Neal Ronaghan:
Action points (movement and attacks) are represented by steam units.
6:28
Neal Ronaghan:
Steampunk started as a setting. later became more integral to gameplay
6:29
Neal Ronaghan:
AW = Advance Wars. sorry for confusion.
6:29
Michael "TYP" Cole:
Steam consumed by attacks. There is a tradeoff of movement vs atracking.
6:30
Michael "TYP" Cole:
If you are spotted while exploring, your move (steam consumed) is locked in.
6:31
Neal Ronaghan:
Showing a different level
6:31
Michael "TYP" Cole:
They started with an undo button but it got cumbersome, so the lock-in of steam consumed was introduced to allow for flexibility when exploring.
6:31
Michael "TYP" Cole:
Talking more about art design
6:32
Michael "TYP" Cole:
4 char max per map/team
6:33
Michael "TYP" Cole:
Char powers should be obvious based on the characters' appearance. Less emphasis on stats and grinding individual characters
6:33
Neal Ronaghan:
"Even if you aren't good at math, you can enjoy this game immensely " You get new characters, weapons and more. lots of upgrading. no grinding or all powerful weapon
6:33
Michael "TYP" Cole:
You will collect items and weapons. You cannot just grind to get a powerful enemy. Must build a balanced team
6:34
Neal Ronaghan:
Inspiration from Silver Age comics on art design. Jack Kirby, Mike Mignola were inspirations
6:35
Neal Ronaghan:
likes the "raw power" and refinement of Kirby and similar artists
6:35
Michael "TYP" Cole:
Jack Kirby and other comic artists were large influences. Their powerful imagery and use of curves and straight lines were inspiration.
6:35
Michael "TYP" Cole:
There are main and subweapons
6:36
Neal Ronaghan:
To me, it seems like a Japanese take on Jack Kirby which, well, makes perfect sense.
6:36
Neal Ronaghan:
Main character is Henry
6:37
Michael "TYP" Cole:
Artwork shows off weapons with animal motifs for main weapons. Subweapons are more visually subtle.
6:38
Michael "TYP" Cole:
Pointing out the verticality of the map being demoed. On a high perch a character can have a tactical advantage
6:39
Neal Ronaghan:
Playable characters include Henry (white male), a black male in a bucket hat/helmet, a lion, and a white female
6:39
Michael "TYP" Cole:
The aliens are inspired by HP Lovecraft.
6:40
Michael "TYP" Cole:
The aliens have a theme of ice creature.
6:40
Michael "TYP" Cole:
The aliens can use weapons and machines, just like the heroes.
6:44
Neal Ronaghan:
I don't know if we will get names for everyone. just judging from characters in gameplay demo
6:44
Neal Ronaghan:
The lion just used a special attack. his name is Lion.
6:44
Neal Ronaghan:
Female is called The Fox.
6:44
Neal Ronaghan:
Other character is John.
6:45
Neal Ronaghan:
Features Overwatch attacks that do major damage on enemy. can stack Overwatch attacks
6:45
Michael "TYP" Cole:
"Overwatch attacks" allow you attack during the enemy's turn. You can stun the enemy unit by using some steam (if you are lucky). There is also a delay in overwatch attacks, so the targetted unit can avoid the attack if they are careful.
6:46
Michael "TYP" Cole:
Eagle strike special move is super American themed and looks absurd.
6:46
Neal Ronaghan:
Henry just used an attack that involved using a steampunk eagle. So goofy and cool.
6:47
Michael "TYP" Cole:
One hero character has what looks like a lion's tail. Interesting....
6:48
Michael "TYP" Cole:
You save games at save points in the level. Can also spend "medals" to restore health and steam. But that is also currency for weapons and items
6:48
Neal Ronaghan:
You can save at checkpoints mid mission. Save points can heal team if you collect medals on the battlefield. Medals are also used to buy items off the battlefield.
6:49
Michael "TYP" Cole:
The lion character punces forward on her enemies--attacking and moving.
6:50
Michael "TYP" Cole:
You cannot buy medals on the eShop, in case you were curious.
6:50
Neal Ronaghan:
You cannot buy medals on the eShop. Random but nice I suppose.
6:50
Michael "TYP" Cole:
Q&A time
6:52
Neal Ronaghan:
Q: Does the game take place in London? But there is Abraham Lincoln?
6:52
Michael "TYP" Cole:
London is the starting point of the game. At that time Britain was the greatest Empire and thus the alien's first target.
6:53
Michael "TYP" Cole:
Steampunk also fits with London. Sounds like the game will have other locales.
6:53
Neal Ronaghan:
Steampunk aesthetic fit well there so it was the starting point. you do go to the US though
6:54
Michael "TYP" Cole:
Q: this and Splatoon are shooters. Is this a concious shift in Nintendo's strategy / portfolio
6:54
Neal Ronaghan:
(one of the demo levels was in Boston, I believe)
6:55
Michael "TYP" Cole:
A: "Not really". They prototyped an idea, and it felt good. NOA notes that the shooter style of game is very approachable with constant player feedback
6:56
Michael "TYP" Cole:
Q: Japan has a history of making Japanese historical figures larger than life. Why pull from western history?
6:57
Michael "TYP" Cole:
A: there were several settings pitched. One was "steam punk civil war". Eveyone had lots of ideas to riff on within the team. Felt it was a rich context choice.
6:58
Michael "TYP" Cole:
Q: Q on the rock music. Can you talk about the composer/style?
7:00
Michael "TYP" Cole:
A: advance wars composer hirano is working on this. Similar to days of ruin in style. Music has both 19th century string-type instruments and rock music for the steam punk. Music is dynamic, to reflect enemy awareness of danger, etc.
7:00
Michael "TYP" Cole:
Q: how is death treated? Is there permadearh?
7:01
Michael "TYP" Cole:
A: There is not permadeath. It is not a game that relies on individuals--it relies on teams of chars. Would not work if you could lose characters. You can revive them on the map by using medals
7:02
Michael "TYP" Cole:
Q: will there be online play? A: yes there will be multiplayer and there will be online supported, but details ate pending
7:03
Michael "TYP" Cole:
Q: how large is the cast. A: not talking now. Stay tuned.
7:04
Michael "TYP" Cole:
Q: will there be amiibo integration, since this is a 2015 game? A: not a bad idea. We'll think about it.
7:04
Michael "TYP" Cole:
Q: similarities to valk. Chronicles. Was the team influenced by that game?
7:06
Michael "TYP" Cole:
A: yes, the lead developer likes that game. But it wasn't an inspiration. That game is a trafitional strategy game, and players rely on the overhead map/view. Not really a shooter. Nintendo & IS wanted the shooter like gameplay to be integral and not a facade.
7:08
Michael "TYP" Cole:
Q: Is code name steam why we haven't gotten a new advance wars? A: nonononono. We are always thinking about the next iteration of AW and FE. Teasing they will reveal info on those later when they are ready
7:09
Michael "TYP" Cole:
Q: Has this impacted development on the FExSMT game.
A: nonononono. They are on schedule.
7:09
Michael "TYP" Cole:
They thank everyone. Showing one last cinematic
7:09
Michael "TYP" Cole:
More comix book goodness.
7:10
Michael "TYP" Cole:
Thanks everyone! The presentation is over!
RE: E Three Two Thousand Fourteen - Kosheh - 06-11-2014
It sounds REALLY COOL on paper, but it seems more like if IS took Battallion Wars and made it portable...and in the end, it looks kinda lame.
The "comic-book style" looks more like the Fisher Prices' Rescue Heroes meets Battallion Wars. :/
I think I'll pass on this and twiddle my thumbs as I await the next chapter in Advance Wars.
Plus, I'll have Splatoon. 80)
RE: E Three Two Thousand Fourteen - Kriven - 06-11-2014
Abe Lincoln 4 Smash
RE: E Three Two Thousand Fourteen - Rhyme - 06-12-2014
http://mmgn.com/wiiu/news--that-was-link-in-zelda-wii-u-trailer-aonuma
RE: E Three Two Thousand Fourteen - TomGuycott - 06-12-2014
Link isn't loading for me, what's the gist of it? I:
Nevermind, loaded.
I kind of wanted a female link, to be honest...
RE: E Three Two Thousand Fourteen - Sol - 06-12-2014
That's really disappointing. I was hoping for a lady character, either Zelda, a female Link, or something, but even a new male character would've been interesting. I'm actually kind of crestfallen over this, honestly.
RE: E Three Two Thousand Fourteen - Jermungandr - 06-12-2014
Same here. And it's not like they haven't done it before.
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