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Skyward Sword Resource - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: Skyward Sword Resource (/thread-18852.html) |
RE: Skyward Sword Resource - Roxas358 - 03-09-2012 (03-08-2012, 07:25 PM)thegameexplorer Wrote: Could you rip levels like ummmmmm Skyloft? I've added it, just haven't made an icon yet. Skyloft RE: Skyward Sword Resource - TGE - 03-09-2012 EDIT: Now I know why you didnt export it, there are so many parts! Anyway how come that Skyloft insnt fully textured? Owww, you didnt export it yet ![]() (03-09-2012, 12:05 AM)Roxas358 Wrote:(03-08-2012, 07:25 PM)thegameexplorer Wrote: Could you rip levels like ummmmmm Skyloft? RE: Skyward Sword Resource - Roxas358 - 03-09-2012 (03-09-2012, 01:42 PM)thegameexplorer Wrote: Owww, you didnt export it yet(03-09-2012, 12:05 AM)Roxas358 Wrote:(03-08-2012, 07:25 PM)thegameexplorer Wrote: Could you rip levels like ummmmmm Skyloft? Oh, I didn't remember. I'll re upload when it's done. Edit: I just looked, and apparently the folder Skyloft is in doesn't have all of the textures for Skyloft. So the remaining textures could be within any of the 101 other folders. ![]() RE: Skyward Sword Resource - Manki - 03-11-2012 Great work being done, and i have to ask, would you mind if I post some models myself here? Just read the rules and don't want to get warned doing something so naive like posting models without permission. RE: Skyward Sword Resource - Roxas358 - 03-11-2012 (03-11-2012, 04:50 PM)Manki Wrote: Great work being done, and i have to ask, would you mind if I post some models myself here? Just read the rules and don't want to get warned doing something so naive like posting models without permission. Go ahead. ![]() Just remember to add a DAE with the correct texture paths, an OBJ with a working MTL, and make sure the textures are in PNG form. Here's a tutorial if you need it. ![]() http://www.spriters-resource.com/community/showthread.php?tid=19564 RE: Skyward Sword Resource - Manki - 03-11-2012 Thanks! I present you with the Skipper Pack. It contains all of Skipper's forms from Skyward Sword, even a never before seen Claw Skipper. Updated! Fixed the dae's ![]() RE: Skyward Sword Resource - Roxas358 - 03-11-2012 (03-11-2012, 06:04 PM)Manki Wrote: Thanks! I checked out your upload and the DAE seems to be broken. I can't open it with Noesis or Blender. You will need to fix that. ![]() The Obj on the other hand is good. ![]() RE: Skyward Sword Resource - Manki - 03-11-2012 Yea, sorry about that ![]() Edit: Managed to update it! RE: Skyward Sword Resource - mrfrodo18 - 03-14-2012 is there a download for the animations for Link? I'd like to apply them directly in 3ds max. Thanks! RE: Skyward Sword Resource - TGE - 03-14-2012 As far as I know 3ds max doesnt have support for the psa files (the animations that Brresviewer exports). (03-14-2012, 11:41 AM)mrfrodo18 Wrote: is there a download for the animations for Link? I'd like to apply them directly in 3ds max. RE: Skyward Sword Resource - Roxas358 - 03-14-2012 And, I haven't found any animations for Link either. RE: Skyward Sword Resource - TGE - 03-14-2012 Arent they in the same brres file as Links model? (03-14-2012, 12:48 PM)Roxas358 Wrote: And, I haven't found any animations for Link either. RE: Skyward Sword Resource - Roxas358 - 03-14-2012 (03-14-2012, 01:47 PM)thegameexplorer Wrote: Arent they in the same brres file as Links model? It doesn't seem like it. I've searched, and I couldn't find anything that matches. RE: Skyward Sword Resource - TGE - 03-14-2012 I might just rip some stuff from this Do I need to make icons? RE: Skyward Sword Resource - Roxas358 - 03-14-2012 (03-14-2012, 02:20 PM)thegameexplorer Wrote: I might just rip some stuff from this Well, it would be better. Because they do need to be made, eventually. ![]() |