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Daemoth's Submissions - Printable Version

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RE: Final Fantasy 6 rips - daemoth - 06-01-2013

I skipped evil toot and disaster on purpose, cause they didnt seem to have something unique. Evil toot uses the phantom pc fighting stance, and disaster, comdemned side face. Unless i missed something? My fault for meteor, i will update spell effects 2 as sonn as i can.


RE: Final Fantasy 6 rips - Ton - 06-01-2013

I think Evil Toot's ghost sprite is in a unique pose, or at least has a unique palette.


RE: Final Fantasy 6 rips - daemoth - 06-01-2013

alrighty then. I also noticed Overcast is messed up. Btw, that spell is awesome, i never saw it in game before.


RE: Final Fantasy 6 rips - Ton - 06-01-2013

It is really cool. I wish more bosses made use of it.


RE: Final Fantasy 6 rips - Ton - 06-01-2013

[Image: atmaweapon.png]
Atma Weapon's gears spinning. of course nothing can be easy, so it has to be recolored to both creatures' palettes.


RE: Final Fantasy 6 rips - daemoth - 06-01-2013

(06-01-2013, 03:23 PM)Tonberry2k Wrote: [Image: atmaweapon.png]
Atma Weapon's gears spinning. of corse nothing can be easy, so it has to be recolored to both creatures' palettes.
Ill check in the memory if i can find the gear individually. Also, i still have the instruction booklet ( a little bit worn out) and the map ( really worn out). And i could get my hand on a scanner... Does tsr take that kind of thing?


RE: Final Fantasy 6 rips - Ton - 06-01-2013

While cool, no we don't. We deal in pixels only. Tongue


RE: Final Fantasy 6 rips - Ton - 06-02-2013

Do any of the summons have unique spell effects?


RE: Final Fantasy 6 rips - daemoth - 06-03-2013

Indeed, 3/4 of them does. I'll check it out.


RE: Final Fantasy 6 rips - Ton - 06-03-2013

Every time I think we're close it's like we remember something else. Haha.


RE: Final Fantasy 6 rips - daemoth - 06-03-2013

(06-03-2013, 08:51 AM)Tonberry2k Wrote: Every time I think we're close it's like we remember something else. Haha.
Soon, my friend, soon Tongue
Updated Spell Effects 2 ( Added Meteor, theres a lot more than a thought to the background animation, and i think its the same to starlet background, with a different palette of course.)
Updated Enemy Effect( Disaster, Evil Toot, Overcast, FlareStar)
Btw, do you have a savestate in front of atmaweapon by any chance?

Edit: I have counted the number of esper that i thought had unique anim and i come up to 17, different sheet or i reorganize the esper one?


RE: Final Fantasy 6 rips - Ton - 06-03-2013

I have a battle during the Atma Weapon fight. Is that ok?
And I would put the Esper effects on their own sheet. Smile


RE: Final Fantasy 6 rips - daemoth - 06-03-2013

(06-03-2013, 01:05 PM)Tonberry2k Wrote: I have a battle during the Atma Weapon fight. Is that ok?
And I would put the Esper effects on their own sheet. Smile

Yup, as long as you have the gears spinning.


RE: Final Fantasy 6 rips - Ton - 06-03-2013

Hmm, I wonder if the savestate for the NG+ version can be renamed to work with the regular version? I'll have to check when I get home.


RE: Final Fantasy 6 rips - daemoth - 06-04-2013

Huh... i was ripping the Golem blocking hand and part of the weapons were loaded. Personnaly, i never saw those sprite...
[Image: unusedcards.png]
Ive enlarged the two of them in the top corner. Maybe it was suppose to be used when you block with cards?