Fantasy Smash Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project (/thread-510.html) Pages:
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RE: Fantasy Smash Project - CeeY - 11-27-2008 (11-27-2008, 12:24 PM)sky_blue_wiggler Wrote: How's this?Feet movement is perfect! But the face neeeds to move towards and away from the screen. RE: Fantasy Smash Project - bahamut920 - 11-27-2008 The head/body movement needs to be better synced with the foot movements. Remember, without any legs, Lolo walks like Kirby; his body shifts the same way as the feet. Meaning that his body should rotate with the foot that is moving currently. Also, I have no idea how you're going to come up with enough attacks to make a character out of him, unless there are a few Lolo games I don't know about, where he gains a few more powers. In my opinion, he'd be better off as an Assist Trophy, shooting Magic Blasts or pushing Emerald Framers around. RE: Fantasy Smash Project - killme - 11-27-2008 (11-27-2008, 10:42 PM)bahamut920 Wrote: The head/body movement needs to be better synced with the foot movements. Remember, without any legs, Lolo walks like Kirby; his body shifts the same way as the feet. Meaning that his body should rotate with the foot that is moving currently. I already have a moveset... RE: Fantasy Smash Project - tsr moderation staff - 11-27-2008 RE: Fantasy Smash Project - Koopaul - 11-27-2008 Is that his crouching attack? 'Cause I thought that kick would be better. RE: Fantasy Smash Project - tsr moderation staff - 11-27-2008 No, its his transition to the crouch. It looked jumpy without the blur. Don't worry, I'm doing the kick. RE: Fantasy Smash Project - tsr moderation staff - 12-11-2008 RE: Fantasy Smash Project - Koopaul - 12-11-2008 (11-27-2008, 11:38 PM)Tuna Unleashed Wrote: No, its his transition to the crouch. It looked jumpy without the blur. Don't worry, I'm doing the kick. Well the fast arm motion makes it look like he's punching. That jump looks great by the way. RE: Fantasy Smash Project - link-guy - 12-11-2008 VJ's legs look like they are made out of jell-o in his tip toe, but i don't know a way to "fix" them RE: Fantasy Smash Project - Gors - 12-11-2008 looks like Joe's limping on that tiptoe animation. You need to make the time between the steps equal. RE: Fantasy Smash Project - Omegakyogre - 12-11-2008 Needs More Gooey. Left is jump + double jump. I'm thinking maybe Gooey would have two mid-air jumps, like Pit? Maybe three? 'Can't really decide. The one on the right is his Up Special (the beginning of it, anyway). Ignore the Gooey behind the stars that appear-- it's just a placeholder. RE: Fantasy Smash Project - Gors - 12-13-2008 these sprites are a pain on the ass. RE: Fantasy Smash Project - Gaia - 12-13-2008 So far, it looks okay, I might have a closer look at it, though, to spot errors. RE: Fantasy Smash Project - killme - 12-13-2008 (12-11-2008, 05:51 PM)omegakyogre Wrote: Needs More Gooey. Everything seems fine, except for the end of his jump. Make it more fluent. RE: Fantasy Smash Project - Omegakyogre - 12-13-2008 (12-13-2008, 12:29 PM)sky_blue_wiggler Wrote: Everything seems fine, except for the end of his jump. Make it more fluent. How's this? - I'm liking that sheet so far, Gorsal. |